PyWeek - TeamWSU - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 3 | 4 | missing particle.png! |
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5 | 5 | 4 | This game is very pretty and quite enjoyable. My only complaint is that I couldn't figure out what the Flip Left and Flip Right bullets were trying to do. Sometimes, the polygons wouldn't change at all when it with those and sometimes they would. |
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2 | 4 | 4 | Decent little shooter. Rather buggy, which detracted from the enjoyment. |
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2 | 2 | 3 | Rather tricky |
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4 | 4 | 4 | A great shooter! |
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3 | 3 | 4 | Pretty fun. The only complaint I have is that it's not clear enough in the instructions how the bullets work; I had to figure it out myself. Again, a fun game. |
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4 | 5 | 4 | Awesome game. Having A rotate clockwise was bit annoying for me but was my only nitpick. :) |
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2 | 3 | 4 | Quite innovative, but looks like that turn/flip have some problems. |
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3 | 4 | 3 | Can't turn around ? |
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2 | 4 | 3 | Slick game and pretty menus. I think the flipping/rotating/chaining concept needed simplification, at least at first, to ease you into it. Perhaps the shield transformations could be animated so you could visualise them. |
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3 | 4 | 4 | Nice job. I wish the ship was a bit smaller, though. |
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2 | 3 | 3 | Thanks for the post about renaming fire.png. I was like, oh noes! Then I saw the note. :) I almost had fun with this. I wanted to. I like shmups, especially those that require a bit of thought and strategy. There were a few things that detracted. I found the controls too touchy. It was hard to nudge the ship, so I kept over-compensating and moving right into enemy fire. I would have liked an accelerated motion or at least a bit less jumpy. The enemy fire was a little too fast to start out with. I always feel level 1 should be a noob level, and difficulty should mount as the game progresses. I felt a bit out of my depth. Maybe I ask too much for a shmup. It's just an opinion. :) Dying when my ship is materializing amidst a stream of enemy fire is very annoying. Dying twice in a row, just trying to get back into the game... :) This wasn't a "hard" game, but for me it was too hard to replay enough to get interested in. The performance was very good. There were no mechanical glitches, which is always nice. The background art was appealing and the ships were intricately designed. The effects were simple, but well done and formed a cohesive style. Maybe you went for the minimalist style. I felt it was missing some flash: the menus and help screens, special effects. Overall, a good solid game. I'm not sure what could make it more fun, but fixing the touchy movement would be a great start for me. I would certainly give this another look if you continue to develop it. |
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2 | 3 | 2 | interesting, but too hard. Has nothing to do with nine times, except the 9 lives. |
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1 | 1 | 1 | yes | The same error on two computers (kubuntu, Mac) Traceback (most recent call last): |
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3 | 4 | 3 | nice idea but too much repetive |
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3 | 4 | 4 | i will be honest.. i haven't been able to complete the game but it is a really good game. |
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1 | 1 | 1 | yes | $ python nonagon.py |
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2 | 3 | 2 | Had some pretty boring parts when the enemies went along the bottom of the screen and you couldn't shoot them. |
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3 | 4 | 4 | It needs to start off much easier. It's impossible to think about which of 5 buttons you need to press while being assaulted by a hail of bullets from all directions. |
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4 | 4 | 4 | I don't have the reflexes for this kind of game, but it was more fun than most shooters. |
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2 | 2 | 2 | File "/usr/lib/python2.7/site-packages/pyglet/resource.py", line 394, in file You suck at packaging, man. The game is not fun but the idea is still interesting |
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3 | 3 | 5 | Not bad, I like how you really had to think about which bullets to fire. Sort of, anyway. I did two |
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