| Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
| 3 |
4 |
3 |
|
|
After a while solo game become quite boring, unfortunately I hadn't chance to play online. |
| 3 |
3 |
4 |
|
|
|
| 3 |
4 |
4 |
|
|
Really fun idea. Collision detection bugs and oddities in the controls kept the scores I gave lower than they might have been. Also, woot on working network play! |
| 3 |
4 |
4 |
|
|
Cute concept and fun mechanic. Rather buggy, which detracted from the enjoyment a bit. The network mode is interesting, but for me was a lot buggier than single player mode. |
| 3 |
4 |
4 |
|
|
Found it almost impossible to get the molecules to link into rings. |
| 3 |
5 |
4 |
|
|
Fun arcade puzzle! Both design and program are excellent. |
| 3 |
4 |
4 |
|
|
Interesting puzzle game. I struggled with the game mechanic though, I couldn't figure out how to get the atoms into closed loops and I found it difficult to move around as I had to switch weapons to do so. |
| 3 |
4 |
4 |
|
|
too much difficult |
| 2 |
3 |
3 |
|
|
It is a very complete game with in-game help and networking. The credits page refers to music but I hear none and see no music file. The art is not bad, I know how hard it is to make animations! I don't think pymunk adds anything in this case. You could just as well calculate colliding balls in Python and avoid the pain of a C dependency and the physics glitches. (I stopped using the grapple hook after violently glitching around for a while.) It is very hard to control on a Mac touchpad (no right click). Even with a mouse I think it would be fairly challenging to control. You have to use 6 different abilities in a pretty wild environment. Due to this I'm not entirely sold on the gameplay. It is original though and may be fun in multiplayer. |
| 5 |
4 |
5 |
|
|
It hurts my mouse. But is fun as hell. Second gun is da best. |
| 4 |
4 |
4 |
|
|
test |