PyWeek - Toxicblob - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 2 | 3 | The execution may feel a bit sloppy (movement is odd, I get stuck to walls sometimes), but I found this game more fun than I initially expected. Having nine bullets or nine hp doesn't add much to the game, though. I've enjoyed the variations in enemies and I think the levels are nicely done. |
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1 | 3 | 2 | goal of the game is not clear (how to play instructions are ok, but knowing the keys to play does not mean that the goal is clear) |
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2 | 3 | 3 | Got stuck on level 4. |
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2 | 2 | 3 | Felt like a game that needed a bit more work on the game balance. The limited clip could be interesting, but too much of the game is just reflex tests, and there are no other options. |
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3 | 3 | 3 | yes | i opened the game and it crashed immediately after opening. |
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3 | 2 | 2 | Had to read the code to figure out how to kill the "knight". |
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2 | 2 | 3 | The bullets are almost invisible and it's really easy to get into a position where it's impossible to finish the game. I gave up when I ran into the "knight" and had to look at the code to find out how to damage him. |
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4 | 3 | 2 | Fun game! Perhaps a little fast, but that's just me. On an unrelated note, I found a bug: if the first time you load the game you exit before playing, then you can't play again :) Great entry! |
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3 | 3 | 3 | Actually, this game has a lot of potential. Just add some polish to the highscore and menus and maybe some hints on how to kill the enemies (the one that looks like a zombie is kind of tricky). Ooh, and other weapons or weapon upgrades would be neat. Do not send the player back to the level select screen after dying - just restart the level. ;) |
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3 | 3 | 3 | A few more types of enemies and obstacles and a little more polishing and I think this would be a pretty cool game. |
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2 | 4 | 2 | kinda twitchy |
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5 | 3 | 3 | really fun to play |
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5 | 1 | 3 | I really like this game. I played all levels :-D A lot of fun. |
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3 | 3 | 3 | classic game |
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3 | 3 | 2 | Clowns, Metal Gear Solid references and Street Thugs, oh my! |
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2 | 2 | 1 | It was kind of short, abrupt. I took a lot of damage from a single hit, and didn't understand some of the damage I took. I ran out of ammo before I really even did anything worthwhile. Was it meant more as a puzzle than an actioner? |
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3 | 3 | 3 | I don't know what I'm supposed to do... I liked all the menus, it was easy to try the game out. Thanks! |
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3 | 2 | 3 | Nice to see a good ol' fashioned platforming shooter. The physics felt a little frantic. |
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2 | 2 | 1 | too umbalanced, frustrating |
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3 | 3 | 2 | Controls are a little touchy for my liking, and it would be more convenient to use up arrow for jumping and space for shooting. Also I can't figure out how you're supposed to kill the guy on level 4. |
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3 | 3 | 3 | That was pretty challenging. I liked the behavior of the thug once I figured it out. The controls seemed way too sensitive - I could run across the whole screen in like a second. And it was really hard to figure out how to conserve your bullets properly. It took me like 10 tries to beat the first level just because I kept running out of bullets! |
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1 | 1 | 1 |
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