First Screenshot

Fizzy Python

Manage an steam powered soft drink company. :-)

See more information at http://www.emma-soft.com/projects/fizzypython/.

Awards

Give this entry an award

Files

File Uploader Date
screenshot1.png
First Screenshot
summaky 2006/03/29 21:21

Diary Entries

The idea took time to appear...

Finally I had an idea based on the theme... more or less.

I'll make a game with the casual gamer on mind, I guess. The idea is simple: manage, somehow, a soft drink company which is completely steam powered.

Yes, I know that it seems weird... and it's because it is! :-)

Now seriously, I almost lost the competition's first day to work out an idea and I don't want to spend the remaining days working on a game beyound my skills. So I "designed" a simple game that is simple enough to make in a week and complex enough to spend the whole week! :-)

I'm still thinking about game's details, not working on code yet. But I already have set up the subversion repository and the trac project on my page.

If you want more information about the project go to the project's page. Of course I'll post more entries with updates and screenshots... when I have them ;-)

p.s., please forgive my poor english, it's not my native language. So, sorry if something is not understandable.

Add a comment

So little progress...

Today I started coding the rules of the game, so no screenshot today also.

What I'm doing is making sure that the rules are followed by the "engine" before working on the graphic interface. I'm doing it by following the test driven development:

In each module I have a class that is a test case for unit testing. When the module is run instead of imported, the test case is executed and lets me see if the rules are followed or not.

When all the rules have been implemented I will start with the graphics (and making screenshots, I hope). If nothing goes wrong I will start it on Wednesday.

I only hope I didn't make a wrong decision on taking this path, up until now it seems that I made so very little progress. I hope that seeing screenshots I will feel progressing faster :-)

Add a comment

Game logic almost done

Yes, all logic is almost done and I still don't have any screenshot to show you. Actually I didn't start with graphics or sound yet, because I'm busy making sure the game logic is implemented and tested before doing any graphic stuff.

Today I feel like I've been more productive that yesterday. I finally seem to have finished my model classes and started the controller class, that will be the class controlling the game flow, hence this name.

The game isn't yet very funny... it's just playing itself... alone... but once all model and controller classes are done I'll be pretty quick doing the view class which is the class that will let the player view the game status and make decisions (i.e., the fun).

2 comments

The first screenshot

After working on the logic part of my game, I finally started with the graphics.

As you can see on the screenshot, it's programmer's art :-)

For now it does nothing but keeps incrementing the current date, which is not very useful, but at least it proves that I'm still working on it.

Add a comment

I give up...

That's it... I'm not motivated enough to continue working on the game, somehow I disappointed myself not being able to make a fun, pretty and on theme game

So, after all the code (not that much, anyway) I've done, I still have nothing to show you.

I hope I learnt how NOT to make a game for the next PyWeek.

6 comments