PyWeek - Anti Idiot Idiots - feedback
larry
Izanagi
Didn't understand the context of the game and one big question how the hell can you light up a fire in space when there's no oxygen and even if somehow it was possible why it wasn't doing anything animations wasn't realistic and game feels dry
WonderWaffle4
This is quite astonishing and inspiring for a game made only in 1 week. Although i had experienced one crash in the middle of my playthrough, but after that i restarted the game and managed to play from start to end. This is one of the best games in this gamejam
Pykemon010
While the gameplay idea is good (And Minecraft references too :D) The game itself is a unplayable buggy mess
MrTanoshii
Lacks sound
The game was ok
The ui could be improved and the camera scale was too small for my liking
But overall, I like the factorio vibe
mihett05
A nice mix of factorio and minecraft mods. Start scence is ☠️. No music here :=. Also no diamonds (((((((
Jeb
Cool game, lots of things to do, but where are my DIAMONDS??? all I want is just to mine diamonds :D
Nice ui, cool world generation, lacks of sounds tho. maybe some nice bg music?
+ for uniformal graphics.
Doger
The game has many game breaking glitches that hinders me from playing it the I am on Mac and the worst one is when the movement just breaks and moves you halfway across the screen in any direction this sucks because otherwise it would be a fantastic game but it really is pretty broken
JRichey2SwiFt
I really like playing these kinds of games. This game had quite a bit of elements and visuals given the short amount of time. Nicely done.
Quikli
Really fun, reminiscent of Factorio. Would have been nice to get off the planet, and sounds would have been really great.
DR0ID
Could have had some sound effects in the main game. Remembers me a bit of Subnautica.
After getting the appended exception 2 times and crashing the game. I fixed it by patching line 1979 to
" if not draggingData["setSlot"] == 0 and draggingData["setSlot"] is not None:
"
Here the exception:
Traceback (most recent call last):
File "...\34\stranded\Stranded-1.0\run_game.py", line 2150, in <module>
pyglet.app.run()
File "...\Python310\lib\site-packages\pyglet\app\__init__.py", line 107, in run
event_loop.run()
File "...\Python310\lib\site-packages\pyglet\app\base.py", line 169, in run
timeout = self.idle()
File "...\Python310\lib\site-packages\pyglet\app\base.py", line 245, in idle
window.dispatch_event('on_draw')
File "...\Python310\lib\site-packages\pyglet\window\__init__.py", line 1352, in dispatch_event
if EventDispatcher.dispatch_event(self, *args) != False:
File "...\Python310\lib\site-packages\pyglet\event.py", line 411, in dispatch_event
self._raise_dispatch_exception(event_type, args, handler, exception)
File "...\Python310\lib\site-packages\pyglet\event.py", line 474, in _raise_dispatch_exception
raise exception
File "...\Python310\lib\site-packages\pyglet\event.py", line 408, in dispatch_event
if handler(*args):
File "...\34\stranded\Stranded-1.0\run_game.py", line 517, in on_draw
drawGame()
File "...\34\stranded\Stranded-1.0\run_game.py", line 930, in drawGame
drawUI()
File "...\34\stranded\Stranded-1.0\run_game.py", line 1160, in drawUI
drawInventory()
File "...\34\stranded\Stranded-1.0\run_game.py", line 1455, in drawInventory
drawSlot(slotSize * 2 + 15, 5, slotTwoColor, inventoryItems[1], "2", setSlot, 1)
File "...\34\stranded\Stranded-1.0\run_game.py", line 1980, in drawSlot
draggingData["setSlot"](draggingData["setSlotParameter"], item)
TypeError: 'NoneType' object is not callable
zwerver
Reminds me of the game we made when the pyweek theme was "stranded". I built everything there was to build and then got stuck. I feel like there's something missing here to really make it engaging. Good effort though with some really nice animations!
Fun! Even though I died. A 2D Minecraft where you have to make your own oxygen.
I found the confirm dialog box confusing--i was playing on a big monitor and it popped up halfway across the screen. I didn't notice it had appeared, and I thought the game had locked up!