Pyrates
Well we´ll just try I guess
github.com/coffemakingtoaster/Pyrates-pygame30
Awards
Scores
Ratings (show detail)
Overall: 2.7
Fun: 2.1
Production: 2.8
Innovation: 3.1
0% of respondents wished to disqualify the entry.
Respondents: 11
Files
File | Uploader | Date |
---|---|---|
Pyrates-win.zip
— final
Windows executable and a brief readme^^ |
coffee | 2020/09/27 10:41 |
Pyrates.zip
— final
Our first game ever :D |
coffee | 2020/09/26 18:44 |
end.jpg
Look for this island! |
coffee | 2020/09/26 18:13 |
screenshot_wednesday.PNG
wednesday evening |
coffee | 2020/09/23 22:12 |
tuesday_screenshot.PNG
screenshot |
coffee | 2020/09/22 23:16 |
screenshot_montag.PNG
First ever screenshot |
coffee | 2020/09/21 23:54 |
screenshot_montag.PNG
First ever screenshot |
coffee | 2020/09/21 23:54 |
Diary Entries
Day 1+2
While we spend the entirety of sunday brainstorming, today we finally got to work and progressed by quite a lot.
Our ship now follows the cursor and is able to navigate over the map.
Said map and the crewmembers are randomly generated and saved as jsons.
Said map and the crewmembers are randomly generated and saved as jsons.
We also made sure that changing values (aka balancing) is as easy as possible with a settings file. In addition to that we added random events and made progress towards popup windows with said events...
We hope on being able to play a first version of the game by Thursday!
We hope on being able to play a first version of the game by Thursday!
Day3 I guess
Today we started early and therfore got a lot done!
Wen implemented a shop, popups windows (which are an absolute nightmare in pygame), savegames, visual represenation of resources and reworked the map generator.
Apart from that we replaced a few of the placedholders with actual sprites.
Considering how well we are making progress we expect to have the first playable version by tomorrow.
Wen implemented a shop, popups windows (which are an absolute nightmare in pygame), savegames, visual represenation of resources and reworked the map generator.
Apart from that we replaced a few of the placedholders with actual sprites.
Considering how well we are making progress we expect to have the first playable version by tomorrow.
Wednesday
our trusty and definetly not absolutely disposable crew.
Speaking of which today we also added the feature to abandon and replace crewmembers in the blink of an eye.
Apart from all of this we added a pause feature, savegames, a main menu and replaced a lot of the placeholder graphics...
So on the bottom line of things we are advancing faster than we thought and are impressed how far we came considering we have never even tried making a game before!