Trevor
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Diary Entries
Day 1: Asset Creation and Boilerplate Code
Today has been a slow enough day regarding work, been mostly designing the game which now has the name, Trevor. The basic premise is that the player Steve (not my name just the first name I thought of), is tasked with taking down his evil twin Trevor, the namesake of the game, kind of like how Zelda is not the player character. So Steve, armed with his bulging biceps, must turn his surroundings into weapons to defeat Trevor and save the kingdom or more likely stop Trevor from hogging the WiFi.
The main aspect of the game will be turning raw materials into tools and weapons to keep yourself safe and alive. There will be various entities roaming the map like cows, insects, skeletons, etc. I would like there to be a day/night cycle to decided what enemies appear when. The game will have light survival elements, with hunger and thirst only affecting how quickly health recuperates.
Decided on using Arcade for the coding. I am also using Aseprite to create my pixel art and will then use Tiled to create the map that the game will take place in as I don't fancy my abilities with procedural generation.