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Nice idea, cute visuals. Far too simple and short, though. v0.0.2 seems to be missing files: Traceback (most recent call last): File "run_game.py", line 3, in sparkles.__main__.main() File "sparkles-0.0.1/sparkles/__main__.py", line 357, in main load_level(current_level) File "sparkles-0.0.1/sparkles/__main__.py", line 460, in load_level things = pickle.load( open('level'+str(level_number), 'rb') ) IOError: [Errno 2] No such file or directory: 'level1' |
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no sound |
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It seemed very easy to get the beams into the right place, then it was just a case of diluting them into the right proportions, so it would very quickly need more sophisticated components to build challenging puzzles - splitters, refractors and so on. Great idea, very promising. Needed more levels than just the 5 on Github, of course. |
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I had no idea how to do anything, even after reading the readme, nothing did anything. It was also really hard to play because of the flickering graphics. |
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I'd like to see this concept fleshed out. As is, it's not very playable, but it makes for an interesting demo of what is possible. I hope to see you next PyWeek. IF I run 0.0.2, I get: loading level 1 Traceback (most recent call last): File "run_game.py", line 3, in sparkles.__main__.main() File "/home/andy/Downloads/pyweek/sparkles-0.0.1/sparkles/__main__.py", line 357, in main load_level(current_level) File "/home/andy/Downloads/pyweek/sparkles-0.0.1/sparkles/__main__.py", line 460, in load_level things = pickle.load( open('level'+str(level_number), 'rb') ) IOError: [Errno 2] No such file or directory: 'level1' |
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Nice idea. More documentation of the controls would have been helpful. More puzzles would have been good too. |
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yes |
I was intrigued by the project description. But I don't understand the gameplay. I got some pink lines. And I extended the green line segments. The console printed a lot of: File "\sparkles-0.0.1\sparkles\__main__.py", line 430, in on_mouse_press rollback() UnboundLocalError: local variable 'rollback' referenced before assignment Would like to see it work! |
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Has potential but not too fun on its own. Took too much trial and error to get the colour just right. Also I crashed the game somehow Traceback (most recent call last): File "run_game.py", line 3, in sparkles.__main__.main() File "/home/mat/Downloads/sparkles-0.0.1/sparkles/__main__.py", line 453, in main pyglet.app.run() File "/usr/lib/pymodules/python2.6/pyglet/app/__init__.py", line 264, in run EventLoop().run() File "/usr/lib/pymodules/python2.6/pyglet/app/xlib.py", line 83, in run window.dispatch_platform_event(e) File "/usr/lib/pymodules/python2.6/pyglet/window/xlib/__init__.py", line 1169, in dispatch_platform_event event_handler(e) File "/usr/lib/pymodules/python2.6/pyglet/window/xlib/__init__.py", line 1425, in _event_button x, y, button, modifiers) File "/usr/lib/pymodules/python2.6/pyglet/window/__init__.py", line 1217, in dispatch_event EventDispatcher.dispatch_event(self, *args) File "/usr/lib/pymodules/python2.6/pyglet/event.py", line 340, in dispatch_event if handler(*args): File "/home/mat/Downloads/sparkles-0.0.1/sparkles/__main__.py", line 430, in on_mouse_press rollback() UnboundLocalError: local variable 'rollback' referenced before assignment |
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Nice wife. |
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I agree with your assessment. It is not much now, but may have some potential. It is missing essential components for now. Walls maybe, that only a specific color can cross? A prism to split colors? |
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I think it could become something really cool. But not now... |
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Well, there's not a whole lot to this game. It seems quite simple, and it's not a clear connection to "Mad Science". The idea seems okay for a puzzle game, and maybe with some well thought out levels it would be fun. But I'm worried that the color-matching is a bit subtle. It's hard to tell exactly how far off you are, at least in level 1. |
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good idea, but only one level... |
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Once this is finished it could be a corker. Remember in Mad Science things beams don't have to just reflect. They could weaken in strength, overpower other beams, go through a teleporter... anything you can sensibly imagine. |