PyWeek - spacen - feedback

Fun Prod Inno Disq N/W Comments
2 3 2

Cute, but not much depth.

2 3 2

It would be fun shooting space nazis. But it's really annoying to have to wait a bunch between
each pass. What am I supposed to do on the bright side? Not like there's a lot to do on the dark side
either, actually. Why don't you let the player control the agent? It would be much more fun.

1 1 1 yes

Sorry I'm getting "Fatal Python error: (pygame parachute) Segmentation Fault"

3 3 3

Die moon nazis! Hehe. Nice game.

4 3 4

It hangs from time to time (after I die, when trying to quit), the reload sound sometimes get
stuck.

4 3 2

One round takes too long -- I need smaller moon.

2 3 3

It starts out too slow, and then the lack of control over the character becomes frustrating
fast.

3 4 3

Nice concept and decent implementation.

4 3 3

Fun game! Good idea of going round the moon. I personally think it could be made a bit more fun by a
bit of tweaking - more ammo, more health would have been nice.

4 3 4

I have to say I quite enjoyed this one -good feeling of suspense every time you go round the moon
and the music creates an appropriate atmosphere. One area that could see a bit of attention
would be the combat. Liked it though -very original.

3 3 3

Good concept. Not controlling the character movement seems to make aiming a bit more
challenging. I didn't progress far into the game as I found myself running out of ammo too soon
when the enemy count increased.

2 3 3

All the waiting around for enemies to appear gets rather old. The game would probably be better
if there were more of them and a proportionately larger ammo inventory.

4 4 4

This was surprisingly fun. The realistic ammo limitations help. But progress is rather
bounded by luck of the draw in powerups.

3 4 3

I like the overall look of your entry. perhaps you didn't draw most of your art, but you did a nice
job picking graphics and sound and making the game feel smooth. The gameplay is a bit
frustrating at points (some feeling of not having enough control, the number of Nazis and the
placement of powerups seems perhaps too random), but still fun to play (although I never
managed more than 6 or 7 rounds). On the downside, the game just hangs when I press a key to try to
quit or restart after dying, so I have to kill the process; but these are minor issues.
Congratulations on a solid first game.

4 3 4

Quite fun. The the round system was cool, but it was too difficult for me with so little bullets
and health.

2 3 2

Battle with space Nazis! What's not to love. Well..it was pretty short and death was pretty
abrupt, and hitting the space Nazis was more twitch-action than I liked. Nice
accomplishment. Not at all bad for a Pyweek, but I dared to hope for more!

3 3 3

This is a nice game, very complete. I liked the use of the constrained-to-the-moon control
scheme. Animation, graphics and sound were nice and really complemented each other. I think
the control scheme has some real potential although currently it has a couple of drawbacks.
Firstly it is too slow. Right at the begining you take ages to go around and there isn't much
going on. Secondly there isn't much user control in there. You can jump but that doesn't feel
useful since there isn't anything to jump on. Perhaps your could speed up or slow down your
progress around the moon. Anyway, I think there is a lot of promise here and its very nice even as
is!

5 5 5

Very funny game, original and with good graphic/music. For me is a bit hard to play but probably
it is only my fault. Excellent work!:)

3 3 4

Quite enjoyed this. Was quite hard to hit the baddies +1 for chainsaw :)