PyWeek - Scotch Games - feedback
DR0ID
VV0JCIECH
I think that humor is the best part of the game. I enjoyed the story. From a gameplay perspective, damn... this was the quickest raft I ever saw. Good game.
Maybe it would be better to run this game in windowed mode rather than fullscreen. I had some artifacts on the screen.
mit-mit
The idea of the control of the wind is cool: only problem I found was that everything moved so fast I couldn't really control what was happening at all. Also the game crashed for me when I ran off the edge of the map:
File "run_game.py", line 299, in move
futurepos = world[round(self.pos[0]+x)-1,round(self.pos[1]+y)-1]
IndexError: index 1080 is out of bounds for axis 1 with size 1080
tizilogic
Unfortunately the game didn't account for a multi monitor setup. I had to fiddle with the code a little to make it work.
I needed a bit to realize that I was controlling wind direction. After that, it was smooth sailing. Sometimes a bit hard to find the right spot to land, to trigger the next story point.
All in all, good job creating this.
gummbum
Hi, guys. Thanks for your bravery in trying English. I am impressed, and I don't think you need to worry about it in the future. Your English is way better than my...anything.
Man, this was a teeth clencher. Fast moving, and I had to figure out the controls by just trying them. That was good, to just throw the player into it: sink or swim (pun in tended, yuk yuk). I couldn't recognize what the little yellow things were, though. I thought they were cheese until I looked in the code. :D
I played a few times and lost. The raft got bigger just by sailing around and eating stuff, and not hitting rocks. But then the raft froze going in a circle and I couldn't use any controls. Sorry I couldn't finish. I wanted to see the end. But hey, this was a pretty good game play for your first Pyweek. I bet many millionaires wish their yacht was this fast!
patryk-tech
The controls take some getting used to, and the interface could be clearer (I first thought the arrow was the wind direction.) It takes some trial and error to determine what things hurt you and what things help you. Also, there is no way to quit, as far as I can tell, except to die.
Once you do get used to it, it is pretty fun. The graphics and game play make me think of arcade cabinets (if you could control those with a mouse).
Not that much in terms of replayability value, as it is very short. If it was slightly longer, and had things like sound and music, I would gladly rate it higher.
The code is quite messy, and has a few bugs, but for a team of two 16 year-olds, that was to be expected, and it's a very solid first entry, so great job :D
Occasional crash:
$ python run_game.py
pygame 1.9.6
Traceback (most recent call last):
File "run_game.py", line 501, in <module>
holdkey.remove(event.key)
ValueError: list.remove(x): x not in list
thetrav
has the same noise requirement as one of the other entries, does not install with pip -r requirements.txt
no sound, at some point I got stuck in a circular motion where I could not influence anymore...also the steering was not clear and too fast