Wind a Way
Awards
Scores
Ratings (show detail)
Overall: 2.9
Fun: 2.7
Production: 2.7
Innovation: 3.3
Respondents: 9
Files
File | Uploader | Date |
---|---|---|
Logo.png
Logo |
ano002 | 2020/09/26 23:35 |
Wind_a_Way.zip
— final
Wind a Way |
ano002 | 2020/09/26 23:00 |
Diary Entries
Uh Oh spaghetio
What about some function ?
i love it
My first pyweek : such a cool experience
Brainstroming. Lots of ideas but we need only one.
Finally we choose one : you control the wind.
Day #2:
School and start of the project . But there is a problem we need to use trigonometry which we used only last year.
Day #3:
No time to work on our project.
Day #4:
I figured out the problem it seem to be working nice.
Ok now we need to start the map generation. Hmmm... Let's learn a completely new module I have never used I name: noise.
Day #5:
Once again, we nailed it. but here start the true challenges how to make my player navigate on this giant map of 1920*1080 while it can see only 40*20?
Let's use these big numpy array.
Day #6:
Maybe since we have a player which can move it would be cool if he could be stopped by the island.
Day #7:
It's the last day and there is still so much to do. Fortunately, I don't have school today so I'll be able to work on this project as much as I want.
8:00 UTC start of the work. Let's add these sweet graphics. Let's add this cool story. Maybe, we need to die i totally forgot about that(speeeed).
Let' remake this terrain gen so you have ennemy.
22:00 UTC
Ok maybe we need to have an end to this game and some ressources to upgrade your boat.
23:30 UTC
Nailed it, i didn't did everything i wanted but good enough. Let's post it.
Summary
It was a really fun project which i really enjoyed making with my friend.
I learned pygame and noise and i had fun playing with these.
Really good experience.
Sry for my bad english i'm french and i'm only 16yo.