Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
1 |
4 |
2 |
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Nice with some 3d graphics for a change, but the game was completely unplayable. |
1 |
1 |
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yes |
The game does not work, this is the results:
ceronman@zangetsu:~/Desktop/pyweek5_finals_part1/scav_team_entry/vracers-0.6.22$ python run_game.py Traceback (most recent call last): File "run_game.py", line 15, in <module> main.main() File "/home/ceronman/Desktop/pyweek5_finals_part1/scav_team_entry/vracers-0.6.22/lib/main.py", line 54, in main choice = gamescreens.run_title_screen() File "/home/ceronman/Desktop/pyweek5_finals_part1/scav_team_entry/vracers-0.6.22/lib/gamescreens.py", line 827, in run_title_screen mainloop.until_expired(t) File "/home/ceronman/Desktop/pyweek5_finals_part1/scav_team_entry/vracers-0.6.22/lib/tdlib/mainloop.py", line 60, in until_expired condition=the_part.expired) File "/home/ceronman/Desktop/pyweek5_finals_part1/scav_team_entry/vracers-0.6.22/lib/tdlib/mainloop.py", line 29, in until_condition the_part.restyle(force=True) # prepare style info File "/home/ceronman/Desktop/pyweek5_finals_part1/scav_team_entry/vracers-0.6.22/lib/tdlib/part.py", line 178, in restyle p.restyle(force) File "/home/ceronman/Desktop/pyweek5_finals_part1/scav_team_entry/vracers-0.6.22/lib/tdlib/part.py", line 178, in restyle p.restyle(force) File "/home/ceronman/Desktop/pyweek5_finals_part1/scav_team_entry/vracers-0.6.22/lib/tdlib/part.py", line 78, in restyle self.prepare() File "/home/ceronman/Desktop/pyweek5_finals_part1/scav_team_entry/vracers-0.6.22/lib/tdlib/textpanel.py", line 83, in prepare self.width = w = max([self.font.width(s) for s in self.all_lines]) File "/home/ceronman/Desktop/pyweek5_finals_part1/scav_team_entry/vracers-0.6.22/lib/tdlib/texturefont.py", line 141, in width self.define_undefined_chars(string) File "/home/ceronman/Desktop/pyweek5_finals_part1/scav_team_entry/vracers-0.6.22/lib/tdlib/texturefont.py", line 119, in define_undefined_chars self.define_char(n) File "/home/ceronman/Desktop/pyweek5_finals_part1/scav_team_entry/vracers-0.6.22/lib/tdlib/texturefont.py", line 76, in define_char except pygame.error: NameError: global name 'pygame' is not defined
Of course I have PyGame installed. I have tested almost all the other games correctly.
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4 |
4 |
3 |
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Pretty cool. I think the racing camera should be a bit wider, because I constantly get disoriented. I like the fact that you have a broad choice of cars and tracks. |
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2 |
2 |
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The AI seemed to be able to go much faster than me (maybe I was doing it wrong). I am of the opinion that if you're going to do 3D, you've got to do it well; and IMO this was pretty ugly. Some dodgy physics as well. |
3 |
2 |
2 |
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Car is quite hard to control, detracts from the rest of the gameplay, including the twister element. |
1 |
1 |
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yes |
(vracers-0.6.22.zip) Complained about missing import of pygame, that fixed some GL code was broken and I don't know enough about it to work it out. |
1 |
1 |
1 |
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yes |
Running python2.5 on ubuntu 7.06 amd64:
vracers-0.6.22$ python run_game.py Traceback (most recent call last): File "run_game.py", line 15, in <module> main.main() File "/home/bjorn/Desktop/pyweek/vracers-0.6.22/lib/main.py", line 54, in main choice = gamescreens.run_title_screen() File "/home/bjorn/Desktop/pyweek/vracers-0.6.22/lib/gamescreens.py", line 826, in run_title_screen t = TitleScreen() File "/home/bjorn/Desktop/pyweek/vracers-0.6.22/lib/gamescreens.py", line 158, in __init__ skyball=sky.SkyBall('sky') File "/home/bjorn/Desktop/pyweek/vracers-0.6.22/lib/sky.py", line 23, in __init__ super(SkyBall,self).__init__(name,**kwd) File "/home/bjorn/Desktop/pyweek/vracers-0.6.22/lib/tdlib/backdrop.py", line 45, in __init__ super(TextureBackdrop,self).__init__(name,**kwd) File "/home/bjorn/Desktop/pyweek/vracers-0.6.22/lib/tdlib/backdrop.py", line 26, in __init__ self.restyle() File "/home/bjorn/Desktop/pyweek/vracers-0.6.22/lib/tdlib/part.py", line 78, in restyle self.prepare() File "/home/bjorn/Desktop/pyweek/vracers-0.6.22/lib/sky.py", line 31, in prepare self.tex = texture.get_texture(filepath(texname)) File "/home/bjorn/Desktop/pyweek/vracers-0.6.22/lib/tdlib/texture.py", line 62, in get_texture tex = Texture(filename) File "/home/bjorn/Desktop/pyweek/vracers-0.6.22/lib/tdlib/texture.py", line 45, in __init__ img_data) OpenGL.GLU.GLUerror: [Errno 100901] invalid value
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2 |
3 |
3 |
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It was, let's say contemporary looking, with the animated menus and such. The graphics were nice looking statically, and set a stormy mood, but animation wasn't that great: the cars never looked like they were moving. The motion didn't feel realistic, either; but good dynamics is hard. Frame rate is much improved for me, but wildly variable. This game has good potential, but lots of room for improvement. |
1 |
1 |
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yes |
Traceback (most recent call last): File "run_game.py", line 15, in <module> main.main() File "/home/ceportela/Desktop/pyweek/vracers-0.6.22/lib/main.py", line 54, in main choice = gamescreens.run_title_screen() File "/home/ceportela/Desktop/pyweek/vracers-0.6.22/lib/gamescreens.py", line 827, in run_title_screen mainloop.until_expired(t) File "/home/ceportela/Desktop/pyweek/vracers-0.6.22/lib/tdlib/mainloop.py", line 60, in until_expired condition=the_part.expired) File "/home/ceportela/Desktop/pyweek/vracers-0.6.22/lib/tdlib/mainloop.py", line 29, in until_condition the_part.restyle(force=True) # prepare style info File "/home/ceportela/Desktop/pyweek/vracers-0.6.22/lib/tdlib/part.py", line 178, in restyle p.restyle(force) File "/home/ceportela/Desktop/pyweek/vracers-0.6.22/lib/tdlib/part.py", line 178, in restyle p.restyle(force) File "/home/ceportela/Desktop/pyweek/vracers-0.6.22/lib/tdlib/part.py", line 78, in restyle self.prepare() File "/home/ceportela/Desktop/pyweek/vracers-0.6.22/lib/tdlib/textpanel.py", line 83, in prepare self.width = w = max([self.font.width(s) for s in self.all_lines]) File "/home/ceportela/Desktop/pyweek/vracers-0.6.22/lib/tdlib/texturefont.py", line 141, in width self.define_undefined_chars(string) File "/home/ceportela/Desktop/pyweek/vracers-0.6.22/lib/tdlib/texturefont.py", line 119, in define_undefined_chars self.define_char(n) File "/home/ceportela/Desktop/pyweek/vracers-0.6.22/lib/tdlib/texturefont.py", line 76, in define_char except pygame.error: NameError: global name 'pygame' is not defined
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3 |
4 |
3 |
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Nice idea, not much to do with the theme of the competition, I think. A polished production. |
1 |
2 |
1 |
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Could barely drive, looked like it had potential but just not enough time. |
3 |
3 |
3 |
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the idea with the hurrican influencing the way "cars" move is original. but the controls dont work at all for me. the are a bit "twitchy", they seem to react too fast. dont know how do explain it.
all in all it works, but could have used more playtesting. i found it too hard. |
3 |
5 |
4 |
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Loved all the models. Keep working on it. |
1 |
1 |
1 |
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yes |
facundo@pomcat:~/juegos/scav_team_entry/vracers-0.6.22$ python run_game.py Traceback (most recent call last): File "run_game.py", line 15, in <module> main.main() File "/home/facundo/juegos/scav_team_entry/vracers-0.6.22/lib/main.py", line 54, in main choice = gamescreens.run_title_screen() File "/home/facundo/juegos/scav_team_entry/vracers-0.6.22/lib/gamescreens.py", line 827, in run_title_screen mainloop.until_expired(t) File "/home/facundo/juegos/scav_team_entry/vracers-0.6.22/lib/tdlib/mainloop.py", line 60, in until_expired condition=the_part.expired) File "/home/facundo/juegos/scav_team_entry/vracers-0.6.22/lib/tdlib/mainloop.py", line 29, in until_condition the_part.restyle(force=True) # prepare style info File "/home/facundo/juegos/scav_team_entry/vracers-0.6.22/lib/tdlib/part.py", line 178, in restyle p.restyle(force) File "/home/facundo/juegos/scav_team_entry/vracers-0.6.22/lib/tdlib/part.py", line 178, in restyle p.restyle(force) File "/home/facundo/juegos/scav_team_entry/vracers-0.6.22/lib/tdlib/part.py", line 78, in restyle self.prepare() File "/home/facundo/juegos/scav_team_entry/vracers-0.6.22/lib/tdlib/textpanel.py", line 83, in prepare self.width = w = max([self.font.width(s) for s in self.all_lines]) File "/home/facundo/juegos/scav_team_entry/vracers-0.6.22/lib/tdlib/texturefont.py", line 141, in width self.define_undefined_chars(string) File "/home/facundo/juegos/scav_team_entry/vracers-0.6.22/lib/tdlib/texturefont.py", line 119, in define_undefined_chars self.define_char(n) File "/home/facundo/juegos/scav_team_entry/vracers-0.6.22/lib/tdlib/texturefont.py", line 76, in define_char except pygame.error: NameError: global name 'pygame' is not defined
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2 |
3 |
3 |
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The menu raised my expactations of the game quite high, it was very nice with cool vehicles to choose between. However, the actual game was to hard to play. I first randomly selected the onion car on the desert map, and that was not a simple car to steer, and the map was like a big yellow plane :D Then I tried the "normal" one on the first, and it was a bit easier but still too hard. Don't know exactly but I think the steering toghether with the camera caused it. |
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2 |
2 |
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The camera position made it hard to see the track in front of the car. |
3 |
3 |
3 |
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yes |
I just did a "python run_game.py" under Ubuntu Feisty with PyGame and PyOpenGL installed.
I got:
Traceback (most recent call last): File "run_game.py", line 15, in <module> main.main() File "/home/stefan/Desktop/pyweek/vracers-0.6.22/lib/main.py", line 54, in main choice = gamescreens.run_title_screen() File "/home/stefan/Desktop/pyweek/vracers-0.6.22/lib/gamescreens.py", line 827, in run_title_screen mainloop.until_expired(t) File "/home/stefan/Desktop/pyweek/vracers-0.6.22/lib/tdlib/mainloop.py", line 60, in until_expired condition=the_part.expired) File "/home/stefan/Desktop/pyweek/vracers-0.6.22/lib/tdlib/mainloop.py", line 29, in until_condition the_part.restyle(force=True) # prepare style info File "/home/stefan/Desktop/pyweek/vracers-0.6.22/lib/tdlib/part.py", line 178, in restyle p.restyle(force) File "/home/stefan/Desktop/pyweek/vracers-0.6.22/lib/tdlib/part.py", line 178, in restyle p.restyle(force) File "/home/stefan/Desktop/pyweek/vracers-0.6.22/lib/tdlib/part.py", line 78, in restyle self.prepare() File "/home/stefan/Desktop/pyweek/vracers-0.6.22/lib/tdlib/textpanel.py", line 83, in prepare self.width = w = max([self.font.width(s) for s in self.all_lines]) File "/home/stefan/Desktop/pyweek/vracers-0.6.22/lib/tdlib/texturefont.py", line 141, in width self.define_undefined_chars(string) File "/home/stefan/Desktop/pyweek/vracers-0.6.22/lib/tdlib/texturefont.py", line 119, in define_undefined_chars self.define_char(n) File "/home/stefan/Desktop/pyweek/vracers-0.6.22/lib/tdlib/texturefont.py", line 76, in define_char except pygame.error: NameError: global name 'pygame' is not defined
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3 |
3 |
3 |
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The steering is strange and I couldn't get warm with any of the camera views. It wasn't really fun to play because I hardly could tell where I was going (my epic war against the camera) and I'm quite sorry to say that. The game is very, very promising (the cars, the tracks are very nice) - the controls just lack a little fine-tuning. |
2 |
2 |
3 |
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Steering a car with a keyboard isn't the most satisfying of experiences. |
3 |
4 |
4 |
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Very nice game - had a good time playing it ;) |
1 |
1 |
1 |
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yes |
I got a ValueError. |
1 |
1 |
1 |
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yes |
It doesnt' work under Ubuntu Linux.
Traceback (most recent call last): File "run_game.py", line 15, in <module> main.main() File "/home/sty/Desktop/pyweek/vracers-0.6.22/lib/main.py", line 54, in main choice = gamescreens.run_title_screen() File "/home/sty/Desktop/pyweek/vracers-0.6.22/lib/gamescreens.py", line 827, in run_title_screen mainloop.until_expired(t) File "/home/sty/Desktop/pyweek/vracers-0.6.22/lib/tdlib/mainloop.py", line 60, in until_expired condition=the_part.expired) File "/home/sty/Desktop/pyweek/vracers-0.6.22/lib/tdlib/mainloop.py", line 29, in until_condition the_part.restyle(force=True) # prepare style info File "/home/sty/Desktop/pyweek/vracers-0.6.22/lib/tdlib/part.py", line 178, in restyle p.restyle(force) File "/home/sty/Desktop/pyweek/vracers-0.6.22/lib/tdlib/part.py", line 178, in restyle p.restyle(force) File "/home/sty/Desktop/pyweek/vracers-0.6.22/lib/tdlib/part.py", line 78, in restyle self.prepare() File "/home/sty/Desktop/pyweek/vracers-0.6.22/lib/tdlib/textpanel.py", line 83, in prepare self.width = w = max([self.font.width(s) for s in self.all_lines]) File "/home/sty/Desktop/pyweek/vracers-0.6.22/lib/tdlib/texturefont.py", line 142, in width self.define_undefined_chars(string) File "/home/sty/Desktop/pyweek/vracers-0.6.22/lib/tdlib/texturefont.py", line 120, in define_undefined_chars self.define_char(n) File "/home/sty/Desktop/pyweek/vracers-0.6.22/lib/tdlib/texturefont.py", line 77, in define_char except pygame.error: NameError: global name 'pygame' is not defined
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