Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
3 |
3 |
3 |
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Cute graphics. Sometimes collided with tiny (single-pixel) fragments of level left after earlier explosions. Drop-off points were sometimes inside the buildings. |
1 |
1 |
1 |
|
yes |
NameError: global name 'glGenFramebuffers' is not defined |
3 |
4 |
4 |
|
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Very nice particle effects. nice game play. |
1 |
1 |
1 |
|
yes |
Sorry, can run on my Linux machine. Something is wrong with my OpenGl configuration: > python run_game.py Traceback (most recent call last): File "run_game.py", line 719, in game.Loop() File "run_game.py", line 588, in Loop pygame.display.set_mode((WIDTH, HEIGHT), pygame.OPENGL | pygame.DOUBLEBUF | pygame.HWSURFACE) pygame.error: Couldn't find matching GLX visual |
1 |
1 |
1 |
|
yes |
Traceback (most recent call last): File "run_game.py", line 719, in game.Loop() File "run_game.py", line 588, in Loop pygame.display.set_mode((WIDTH, HEIGHT), pygame.OPENGL | pygame.DOUBLEBUF | pygame.HWSURFACE) pygame.error: Couldn't find matching GLX visual Im on Linux Mint 13 |
2 |
3 |
4 |
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The game is interesting, but I personally found too frustrating since the zone for actually picking up the customer is way too strict. |
2 |
3 |
3 |
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The orbital mechanics aspect of the game is interesting, but the controls and gameplay is just too fncky to be a lot of fun.
It's also uses OpenGL features that don't work on older graphics cards for very little visual payoff.
I would have stripped the .git directory to reduce the package size. |
4 |
4 |
4 |
|
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A wee bit hard at the start. |
1 |
1 |
1 |
|
yes |
$ python run_game.py Traceback (most recent call last): File "run_game.py", line 719, in game.Loop() File "run_game.py", line 588, in Loop pygame.display.set_mode((WIDTH, HEIGHT), pygame.OPENGL | pygame.DOUBLEBUF | pygame.HWSURFACE) pygame.error: Couldn't find matching GLX visual I couldn't fix it, my OpenGL-fu is not advanced enough :( This is Linux 32-bit. |
4 |
4 |
4 |
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Aarrgh! Nice but frustrating as the controls are hard to master (and sometimes you could crash against nearly invisible pixels hanging from a previous explosion). I liked the overall look and feel of this very much. |
3 |
3 |
3 |
|
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Nice collision detection. |
1 |
1 |
1 |
|
yes |
Traceback (most recent call last): File "run_game.py", line 719, in game.Loop() File "run_game.py", line 602, in Loop self.background = glGenFramebuffers(1) NameError: global name 'glGenFramebuffers' is not defined Wrong version of pyopengl? |
4 |
3 |
4 |
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Simple game but funny, everything works properly with bonus, etc. good music, perhaps graphic is too poor. |
4 |
4 |
4 |
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"A beautiful, elegant and simple game that is fun to play. I really like the gameplay and control here. You really nailed the feel of the control of the taxi and the particle effects are very nice and add to the feeling of controlling something real. The simplicity of the graphics really went along with the simplicity but depth of the gameplay. I must admit that it wasn't too obvious at first what the goal was - perhaps there should be some more reinforcement that picking up the ""i"" is the thing to do. For a while I thought I was somehow to avoid the ""i"" and remove chunks of the planet! I also liked the music. Overall a very nice and complete game!" |
3 |
2 |
2 |
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Clean and simple, but the lagginess on collecting and delivering passengers makes it very frustrating to play. Also, despite what the docs say, glReadPixels() returned a 2d array instead of a string and I had to fix this before I could play. |
2 |
3 |
3 |
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Frustrating at times, like when a building rose straight on my path or when I lost the taxi outside the screen. Audio was nice, though, and physics seemed smooth. |
1 |
1 |
1 |
|
yes |
C:/Python26/pythonw.exe -u "satellite-taxi-1.1/run_game.py" Traceback (most recent call last): File "satellite-taxi-1.1/run_game.py", line 719, in game.Loop() File "satellite-taxi-1.1/run_game.py", line 602, in Loop self.background = glGenFramebuffers(1) NameError: global name 'glGenFramebuffers' is not defined |