PyWeek - Rubber Duckies - feedback
DR0ID
yarolig
Nice plot. But gameplay is not about game mechanics but about fighting game engine. Controlls are inconvenient. There is a huge lags sometimes.
Cosmologicon
Really cool that you were able to implement so many different mechanics. Of course the game is a bit too short to really get the hang of them all, and controlling so many different characters simultaneously is hard to do well when the action is so fast paced, but I had fun trying out every ability at least once. I like where the story was going.
encukou
No deserted island, and yet it stays true to the theme!
And no goats either!
That's quite refreshing.
mit-mit
The game would load but then hang on the opening screen and not respond to any input. Running on python 3.8.4, pygame 2.0.0, arcade 2.4.3, osx 10.15.
thetrav
I like the idea, cat squad fight game, clearly some rough edges but mildly entertaining.
The walk speed feels too slow and I don't quite understand the rules for when laser shooting becomes available or not
fireclaw
When running run_game.py:
Traceback (most recent call last):
File "run_game.py", line 4, in <module>
import arcade
File "/home/username/Downloads/pyweek/pyweek/src/arcade/arcade/__init__.py", line 242, in <module>
from .tilemap import get_tilemap_layer
File "/home/username/Downloads/pyweek/pyweek/src/arcade/arcade/tilemap.py", line 169, in <module>
def _get_image_source(tile: Union[pytiled_parser.objects.Tile, pytiled_parser.objects.ImageLayer],
AttributeError: module 'pytiled_parser.objects' has no attribute 'ImageLayer'
Taganov
Lots of interesting potential in the mechanics and with a fully finished short story.
tizilogic
I clearly restored balance in the universe... I guess, not sure..
The controls felt a bit off some time, but workable. The robots/laser turret thingies were shooting with too much accuracy IMO, it was rather hard to get those, usually had to shoot off screen where I thought they'd be...
Good job making this! I enjoyed playing it
cool game, well done