PyWeek - Robosub - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 3 | 4 | - |
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2 | 3 | 4 | Well, it was cool but rather boring. |
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2 | 3 | 4 | nice but not my kinda game. |
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2 | 3 | 4 | nice |
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2 | 3 | 4 | There're some good ideas here, definitely there is a challenge in not letting the loss of control become frustrating for the player while still being mechanically significant. |
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3 | 5 | 4 | Well, for a non game, I think you did rather well. This game had the best atmosphere I think out of all of the games. Really amazing that it's all done with pygame and runs smooth. |
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3 | 4 | 3 | very nice graphics and atmosphere. also the loosing control thing fits well into the scenario. the game is fun, not for öomg, but fo 15 minutes it was great. |
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3 | 3 | 3 | Nice music! |
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4 | 4 | 4 | Very nicely done. With a little more stuff added to give it a longer lifespan, it'd be a really cool game. I liked the depth effects and different music. |
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1 | 3 | 3 | Boring |
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2 | 2 | 3 | Has possibilities, but is rather monotonous as it stands. Needs more variety of challenges, maybe different types of samples that need different techniques to collect, and other kinds of hazards. Cables to get snared on? Unexploded mines? Submarine-eating sharks? |
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2 | 4 | 3 | Looks great! The gradient water and the particles are a really nice touch. The text that communicates with the player is perfect, and the static and erratic behavior it depth are awesome. You could easily make this a major part in a real game -- right now it is a little lacking in actual gameplay. I'd like to see this developed further. |
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2 | 3 | 3 | Wasn't really very fun. Production was let down by some text being rendered off the page and an inoperable exit cross in the top right. |
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3 | 5 | 5 | Well done! I'm impressed the level of polish that went into this game, and the way that you |
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2 | 4 | 2 | When it finish? |
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2 | 3 | 3 | ok |
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4 | 4 | 2 | This was fun because I kept wanting to see what would happen if I went "too low" - too bad you can't :(<BR> |
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3 | 3 | 5 | I liked the idea a lot, it was one of the "different" entries this pyweek. It lacks some rhythm to get the fun right, but is an idea with potential. |
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3 | 4 | 4 | Overall I quite liked it but it was a little too slow-paced. |
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4 | 4 | 4 | Very nice game! Had a little error while playing but one of the best game I tried so far! Congrats! |
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3 | 5 | 4 | it's a beautiful game - some instruction on the controls (space to use your claw) would be helpful. Maybe it's there and I missed it; the tutorial bit at the beginning is very nice. |
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2 | 4 | 3 | Nice graphics. |
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2 | 4 | 3 | nice graphics |
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4 | 3 | 4 | Best game i've played so far |
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3 | 4 | 3 | This was a very fun toy to play with - I loved the streaming light effect off the research vessel, the spotlight, the bubbles, the music matched the feel of being underwater. Very nice job. |
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2 | 3 | 3 | Not very fun. |
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4 | 4 | 4 | It was a bit slow on my system but apart from that I enjoyed it. |
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3 | 4 | 3 | Neatly done, although was quite sluggish on my machine. Loop playing when cargo is full was quite annoying. :) |
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3 | 4 | 4 | was fun to try this game ^^ it crashed some times (once while I was coming back from the deep and once when I apparently was nearly full (964 loaded or so) but used the claw on one really big red dot XD - good work! |
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4 | 4 | 4 | Good show! I enjoyed it. The first time down I really felt a sense of exploration, and when I lost signal I got scared (the static effect is very atmospheric) I would love to see a bigger deeper sea with more creatures in it to explore |
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3 | 4 | 4 | The graphics are very good. |
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3 | 3 | 5 | Interesting gameplay. I like it. Sub is hard to control, which makes it more challengine. |