PyWeek - [insert name] - feedback

Fun Prod Inno Disq N/W Comments
3 4 3

4 5 4

Great job! You obviously put a lot of work into this, and it seems like you accomplished exactly what you set out to do. The gameplay is a lot of fun, even if the Faceball 2000 enemies are considered old school nowadays. The voice work is funny. Bonus points for the music! Original music is always welcome.

4 4 3

Nice work. Obviously not a comparably good FPS, but nicely done for Pyweek :)

3 4 1

Maybe not very innovative, but felt very polished and complete. Good work!

3 3 3

quite entertaining but avoiding the enemies was difficult and I kept running out of ammo on one
of the levels

5 4 4

chicken-doom, really nicely done both in terms of graphics/sound and gameplay.

3 4 4

Didn't work on my computer. Needed to find a windows computer and install loads of library. Crashed when firing the chicken gun. Significant slowdown when some enemies got shot. Some floors didn't render.

Very functional game. Hilarious speech and story. A bit monotone for now (everyone shoots straight, only at different speed).

5 4 4

I had a few enemies come at me through walls, but other than that I can find nothing about the game to complain about except its brevity. I particularly like the humour in the protagonist's quips.

4 4 3

Fun.

4 4 3

Fun game - very Duke Nukem feel to the humour. I found dogding too slow, which was a bit annoying.

3 2 2

I don't know... it just didn't have ... something...

4 4 4

An impressive achievement in a week. Speed of movement could be a bit higher -- dodging shots is
hard when you can't step sideways quickly.

3 4 4

Neat! :)

3 3 3 yes

Needing tons of libraries, and not explaining how to install them is not the best idea for making lazy people testing them... :(

3 3 3

Think the team was interested in the technical aspects of growing a 3D engine, and congrats for that.<br>

4 4 3

Pretty good effort for one week :) Story was suitably bizarre.

2 2 1

Tacked on theme, bland, no innovation, uninteresting to play. I see the point of making it as an
exercise, but why share it with us? Also PYGGEL has over 9000 dependencies even if they are not
used.

4 3 1

Bugs! But very, very nice.

2 4 2

Nice little shooting game. The textures really weren't that great on the walls in levels 2 and 3.

4 4 2

Interesting story, and good sound effects.

4 4 3

Although this is a critical bug, I'm not going to report this as a does-not-work issue: When attempting to use the Chicken Gun, on the level immediately after picking it up, an error occurs on weapons.py:290: self.obj.pos = self.pos:
- AttributeError: 'NoneType' object has no attribute 'pos'

Other than that, it looks like most of the control issues have been smoothed out and the difficulty is much better-balanced, making the experience much more fun. It's still a tiny bit sluggish and lacking the polish a full FPS would require, though, hence the 4 instead of a five (I'd 4.5 fun if I could).

Innovation is only really held back by the relatively bland level designs. I know there wasn't much time to do things, and that you wanted to keep stuff on a 2D plane, but traps or pits or teleporters or something would have made things more interesting.

5 3 3

Yeeehaw! I like the blocky look. The aliens.... squares would look much cooler if they were
kind of glowing and hovering up and down. And you should settle on one kind of tileset. The two
just don't fit together and eventually you wonder why the ship is made of (alien) plastic AND
(alien) stone at the same time. ;)

4 5 4

Ran real smooth. Good work.

2 3 2

Nice, tough to do anything in 3d!

4 4 4

Finally got my graphics drivers sorted out so I could play this game myself. It was a lot of fun.
Especially liked the voice clips -- die you alien ... square!

4 5 3

nice!

4 5 3

Obviously this is brilliant - you must be well chuffed to get so much done by the deadline. Many
congrats, very amusing. "you alien... square." - classic. Thanks! I did experience the crash
on shooting the chicken gun on entry to level 6 - that was the first time I'd even fired a shot with
the chicken gun. I was on WinXP. I'd run using the pyw, so didn't see a stacktrace, and it didn't
happen again for me, sorry! I modified your source to add keyboard commands for the weapon
change - since I'm on a lappy, I have no mousewheel. :-)

4 4 3

Nice, I like the slow bullets, nice graphics, but no sense...

5 4 3

Great job! This is a fun little wolfenstein clone with a sense of humor, impressive for a week's
time. I got the chicken bug on level 5 the first time, but I was running the pyw and so I didn't get a
stack trace and I couldn't get it to happen again warping to level 5.