Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
1 |
5 |
3 |
|
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Thought the game had a lot of good hard work and thought put into it. It runs smoothly and very well. However, I seriously don't like collect-em type games. |
2 |
2 |
5 |
|
|
I really like your game idea and story, but whenever I played, the controls would become so unresponsive I couldn't enjoy it. The display would become jerky, showing my car at random angles and positions. I was never able to make it to the city in the northwest without falling in the water, even if I never seemed to leave the road. It also crashed on me a couple of times. And this was all using the new version. |
1 |
1 |
1 |
|
yes |
Vista bad for opengl 3?
Traceback (most recent call last): File "run_game.pyw", line 14, in <module> import main File "C:\Users\saluk\Downloads\pyweek6games\dnw\Robo-T2\lib\main.py", line 28, in <module> import gamescene File "C:\Users\saluk\Downloads\pyweek6games\dnw\Robo-T2\lib\gamescene.py", line 3, in <module> from carlayer import * File "C:\Users\saluk\Downloads\pyweek6games\dnw\Robo-T2\lib\carlayer.py", line 25, in <module> from segment_generator import RoadSegment File "C:\Users\saluk\Downloads\pyweek6games\dnw\Robo-T2\lib\segment_generator.py", line 83, in <module> class RoadSegment( object ): File "C:\Users\saluk\Downloads\pyweek6games\dnw\Robo-T2\lib\segment_generator.py", line 87, in RoadSegment map = parse_map.get_map() File "C:\Users\saluk\Downloads\pyweek6games\dnw\Robo-T2\lib\parse_map.py", line 208, in get_map return MapParser().parse(data.filepath(fname)) File "C:\Users\saluk\Downloads\pyweek6games\dnw\Robo-T2\lib\parse_map.py", line 55, in parse map = self.process(self.svg) File "C:\Users\saluk\Downloads\pyweek6games\dnw\Robo-T2\lib\parse_map.py", line 93, in process map += self.process(item) File "C:\Users\saluk\Downloads\pyweek6games\dnw\Robo-T2\lib\parse_map.py", line 91, in process map.append( relement( rshape, relement.mapColor, map ) ) File "C:\Users\saluk\Downloads\pyweek6games\dnw\Robo-T2\lib\elements.py", line 19, in __init__ self.visual = visuals.Polygon(shape.points, self.texture) File "C:\Users\saluk\Downloads\pyweek6games\dnw\Robo-T2\lib\visuals.py", line 105, in __init__ self.tessellated = tess.tessellate( polypoints ) File "C:\Users\saluk\Downloads\pyweek6games\dnw\Robo-T2\lib\tess.py", line 36, in tessellate gluTessEndPolygon(t) WindowsError: exception: access violation reading 0x00000008 |
1 |
2 |
2 |
|
yes |
no chipmunk |
2 |
4 |
4 |
|
|
ok |
3 |
4 |
4 |
|
|
Fun, but could have been a lot more fun with ... I dunno... I just found I was dying a *lot* out on the road so I just avoided the road which was annoying. |
4 |
4 |
4 |
|
|
This was pretty neat - I loved being able to drive around the map. I did find it to be rather difficult in that I have no idea how to heal my car, and I can't go very long without getting hurt somehow, and it seems I have to kill a lot of cars to make progress at all. However I probably would have played a lot longer, except I kept gettting an error anytime I'd go near the top middle city: Traceback (most recent call last): File "run_game.py", line 15, in <module> main.main() File "c:\development\pyweek\PyWeek6-OtherEntries\problems\Robo-T2\lib\main.py", line 329, in main sc File "C:\development\pyweek\PyWeek6-OtherEntries\Robo-T2\lib\cocos\director.py", line 182, in run File "C:\development\pyweek\PyWeek6-OtherEntries\Robo-T2\lib\pyglet\app\__init__.py", line 263, in run File "C:\development\pyweek\PyWeek6-OtherEntries\Robo-T2\lib\pyglet\app\win32.py", line 62, in run File "C:\development\pyweek\PyWeek6-OtherEntries\Robo-T2\lib\pyglet\app\win32.py", line 83, in _timer_func File "C:\development\pyweek\PyWeek6-OtherEntries\Robo-T2\lib\pyglet\app\__init__.py", line 187, in idle File "C:\development\pyweek\PyWeek6-OtherEntries\Robo-T2\lib\pyglet\clock.py", line 675, in tick File "C:\development\pyweek\PyWeek6-OtherEntries\Robo-T2\lib\pyglet\clock.py", line 282, in tick File "c:\development\pyweek\PyWeek6-OtherEntries\problems\Robo-T2\lib\carlayer.py", line 364, in step self.world.step(dt) File "c:\development\pyweek\PyWeek6-OtherEntries\problems\Robo-T2\lib\carlayer.py", line 296, in step p1 = path_l.center_points[left[1]+1] IndexError: list index out of range
Great production values though, I love the crazy style of it all. great job! |
3 |
3 |
4 |
|
|
The game slowly eats my RAM (otherwise I would have given it extra points in production). Otherwise than that, it looks interesting. Aiming is a bit hard, but perhaps that's part of the game. And multicrashes situation have weird physics. |
4 |
4 |
3 |
|
yes |
The game is great but it have an error.
[manuel] [~/Desktop/pyweek6-games/Robo-T2]$ python run_game.py GC 165 GC 4852 GC 2780 GC 18 GC 1186 GC 28 GC 1379 GC 2915 GC 2559 GC 7739 GC 143 GC 962 ALSA lib pcm_dmix.c:924:(snd_pcm_dmix_open) unable to open slave python: pcm_params.c:2259: snd_pcm_hw_refine: Assertion `pcm && params' failed. Cancelado (core dumped) [manuel] [~/Desktop/pyweek6-games/Robo-T2]$ |
3 |
5 |
3 |
|
|
README should have pointed out that chipmunk could be compiled from the lib chipmunk directory for those of us not running windows; I discovered it on my own but it wasn't even in the readme as a dep or anything.
Now for the gameplay: driving the car was a little frustrating (hard to go straight/ follow the road). Production was excellent though, story, music, everything, nice work. |
2 |
4 |
2 |
|
|
nice graphics |
3 |
4 |
2 |
|
|
Nice graphics! |
1 |
1 |
1 |
|
yes |
File "C:\Pyweek6\Robo-T2\lib\tess.py",<br> Line 36, in tessellate gluTessEndPolygon(t)<br> WindowsError: exception: access violation reading 0x00000008 |
5 |
5 |
5 |
|
|
Loved it. Very hard, needs some way to save progress. I enjoyed the expansiveness of the world, and laughed out loud at the great artwork. |