PyWeek - py20 - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 2 | 3 | Ah, a classic stealth game. It's not bad, seems well implemented, but I found that the |
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3 | 2 | 3 | interesting little stealth engine demo. I got too frustrated and couldn't get past the first |
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2 | 3 | 3 | no sound? |
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3 | 3 | 2 | I generally like the idea of sneaking around and avoiding guards with a certain field of |
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2 | 2 | 1 | It's a good start for a stealth game, but as it is now it is no fun (the controls are bad, movement |
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3 | 2 | 2 | Too short. |
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2 | 3 | 3 | Interesting block graphics and lighting. Difficult to navigate the maze without detection. |
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3 | 2 | 3 | Very pixel |
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2 | 3 | 3 | Short, stealth style game, creep your way in while avoiding being seen by guards, get to a |
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2 | 2 | 3 | Cool idea to make a stealth game and a good implementation of the line-of-sight. Looks like |
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2 | 2 | 2 | Pretty familiar stealth mechanics. I didn't feel like I was doing a lot of hacking, I have to |
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2 | 2 | 2 | Definitely feels unfinished. Also, the placement of the first guard is really annoying; I got |
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3 | 3 | 2 | OK game, but I saw very similar game on LD. |