PyWeek - CQ Robot - feedback

Fun Prod Inno Disq N/W Comments
2 3 3

Well ... it was alright.

3 2 4

Really cool idea, needed a bit more tweaking.

3 3 3 yes

Sorry, was unable to get the game to work. I got the same pickle "ImportError: No module named main". I'm running OSX, and tried it with both Python2.5 and Python2.4. Sorry! I really wanted to try your game, and it looks quite interesting. :(

3 3 4

Interesting idea - the most unususual game I've seen since blurnsball.

1 1 1 yes

Unpickling failed on Ubuntu: "ImportError: No module named main"

1 1 1

Didn't work:

Traceback (most recent call last):
File "run_game.py", line 16, in <module>
main.main()
File "/home/facundo/juegos/pyweek/CQ Robot/lib/main.py", line 1156, in main
game.change_game_mode_to( GAME_MODE_MAIN_MENU )
File "/home/facundo/juegos/pyweek/CQ Robot/lib/main.py", line 722, in change_game_mode_to
level = pickle.load( f )
File "/usr/lib/python2.5/pickle.py", line 1370, in load
return Unpickler(file).load()
File "/usr/lib/python2.5/pickle.py", line 858, in load
dispatch[key](self)
File "/usr/lib/python2.5/pickle.py", line 1069, in load_inst
klass = self.find_class(module, name)
File "/usr/lib/python2.5/pickle.py", line 1124, in find_class
__import__(module)
ImportError: No module named main

1 1 1

nercof] [~/Juegos/pyweek6-games_04-07-2008/CQ Robot]$ python run_game.py
Traceback (most recent call last):
File "run_game.py", line 16, in ?
main.main()
File "/home/nercof/Juegos/pyweek6-games_04-07-2008/CQ Robot/lib/main.py", line 1156, in main
game.change_game_mode_to( GAME_MODE_MAIN_MENU )
File "/home/nercof/Juegos/pyweek6-games_04-07-2008/CQ Robot/lib/main.py", line 722, in change_game_mode_to
level = pickle.load( f )
File "/usr/lib/python2.4/pickle.py", line 1390, in load
return Unpickler(file).load()
File "/usr/lib/python2.4/pickle.py", line 872, in load
dispatch[key](self)
File "/usr/lib/python2.4/pickle.py", line 1083, in load_inst
klass = self.find_class(module, name)
File "/usr/lib/python2.4/pickle.py", line 1138, in find_class
__import__(module)
ImportError: No module named main
[nercof] [~/Juegos/pyweek6-games_04-07-2008/CQ Robot]$

1 1 1 yes

Traceback (most recent call last):
File ".../CQ Robot/run_game.py", line 16, in ?
main.main()
File ".../CQ Robot/lib/main.py", line 1156, in main
game.change_game_mode_to( GAME_MODE_MAIN_MENU )
File ".../CQ Robot/lib/main.py", line 722, in change_game_mode_to
level = pickle.load( f )
File "/usr/lib/python2.4/pickle.py", line 1390, in load
return Unpickler(file).load()
File "/usr/lib/python2.4/pickle.py", line 872, in load
dispatch[key](self)
File "/usr/lib/python2.4/pickle.py", line 1083, in load_inst
klass = self.find_class(module, name)
File "/usr/lib/python2.4/pickle.py", line 1138, in find_class
__import__(module)
ImportError: No module named main

2 4 3

The instructions were difficult to understand. Other than that there is little challenge in the game. Some music would have been nice.

1 1 1 yes

[manuel] [~/Desktop/pyweek6-games/CQ Robot]$ python2.5 run_game.py
Traceback (most recent call last):
File "run_game.py", line 16, in <module>
main.main()
File "/home/manuel/Desktop/pyweek6-games/CQ Robot/lib/main.py", line 1156, in main
game.change_game_mode_to( GAME_MODE_MAIN_MENU )
File "/home/manuel/Desktop/pyweek6-games/CQ Robot/lib/main.py", line 722, in change_game_mode_to
level = pickle.load( f )
File "/usr/lib/python2.5/pickle.py", line 1370, in load
return Unpickler(file).load()
File "/usr/lib/python2.5/pickle.py", line 858, in load
dispatch[key](self)
File "/usr/lib/python2.5/pickle.py", line 1069, in load_inst
klass = self.find_class(module, name)
File "/usr/lib/python2.5/pickle.py", line 1124, in find_class
__import__(module)
ImportError: No module named main
[manuel] [~/Desktop/pyweek6-games/CQ Robot]$

2 2 4

It's a very original concept. In terms of gameplay, it often toes the line being frustration and fun, usually on the fun side. What killed it for me was the 50 point total level that is simple to cross, so you need to take an odd path, but you can't cross over where you've been, so it just got way too frustrating and annoying to continue. I really enjoyed it until that point, however. I did find it seemed to get easier as the bubbles sped up (larger spacing I think), and when it was easier I was enjoying it most.

very original, and great job on getting a set of levels with a real progression out!

1 1 1 yes

richard@shiny:~/tmp/CQ Robot$ python run_game.py
Traceback (most recent call last):
File "run_game.py", line 16, in <module>
main.main()
File "/home/richard/tmp/CQ Robot/lib/main.py", line 1156, in main
game.change_game_mode_to( GAME_MODE_MAIN_MENU )
File "/home/richard/tmp/CQ Robot/lib/main.py", line 722, in change_game_mode_to
level = pickle.load( f )
File "/usr/lib/python2.5/pickle.py", line 1370, in load
return Unpickler(file).load()
File "/usr/lib/python2.5/pickle.py", line 858, in load
dispatch[key](self)
File "/usr/lib/python2.5/pickle.py", line 1069, in load_inst
klass = self.find_class(module, name)
File "/usr/lib/python2.5/pickle.py", line 1124, in find_class
__import__(module)
ImportError: No module named main

1 1 1 yes

Using python 2.5 I got

$ python run_game.py
Traceback (most recent call last):
File "run_game.py", line 16, in <module>
main.main()
File "/home/dmoisset/Desktop/pw6/pw6_trobadour/CQ Robot/lib/main.py", line 1156, in main
game.change_game_mode_to( GAME_MODE_MAIN_MENU )
File "/home/dmoisset/Desktop/pw6/pw6_trobadour/CQ Robot/lib/main.py", line 722, in change_game_mode_to
level = pickle.load( f )
File "/usr/lib/python2.5/pickle.py", line 1370, in load
return Unpickler(file).load()
File "/usr/lib/python2.5/pickle.py", line 858, in load
dispatch[key](self)
File "/usr/lib/python2.5/pickle.py", line 1069, in load_inst
klass = self.find_class(module, name)
File "/usr/lib/python2.5/pickle.py", line 1124, in find_class
__import__(module)
ImportError: No module named main

3 2 4

I liked it, felt like pipe dreams mixed with that snake and apple game.

1 1 1

it´s bad.

1 1 1

bad

2 3 3

Cool idea to combine two basic puzzle game concepts

3 2 3

Actually there isn't much wrong with this game. Some sounds and music would make it a lot more appealing.. The gameplay idea is nice but somehow I miss something in your entry. I feel like I spend too much time waiting for the right command (do I play it the wrong way?).

3 2 4

The collision was a little off but the game isnt that bad

3 3 4

Cool gameplay idea. Would be nice if it was a little more fun to get the arrows; maybe more speed and better distribution of options (had one screen with 9 ups on it). Also, it seems the cursor-movement collisions are rects, so it makes it harder to get your cursor through to the ones you dont want and to the good ones.

2 2 4

fun concept but gameplay was really slow so got a bit boring. not getting the balls you needed was frustrating. also, the collision detection in the minigame really needed to be better

1 2 3

Nice idea, but it's no fun to play... It is very frustrating to look at the screen getting fuller and fuller with all kinds of bubbles you NOW do NOT need, or full of Erasers (yep, that was fun -.-), and no real possibility to even dodge these items. - The idea was good, but sadly the game was not made in a way someone could enjoy it very long...

3 3 3 yes

<pre>Traceback (most recent call last):
File "run_game.py", line 16, in <module>
main.main()
File "/home/james/src/misc/pyweek6/CQ Robot/main.py", line 1156, in main
game.change_game_mode_to( GAME_MODE_MAIN_MENU )
File "/home/james/src/misc/pyweek6/CQ Robot/main.py", line 722, in change_game_mode_to
level = pickle.load( f )
File "/usr/lib/python2.5/pickle.py", line 1370, in load
return Unpickler(file).load()
File "/usr/lib/python2.5/pickle.py", line 858, in load
dispatch[key](self)
File "/usr/lib/python2.5/pickle.py", line 1069, in load_inst
klass = self.find_class(module, name)
File "/usr/lib/python2.5/pickle.py", line 1124, in find_class
__import__(module)
ImportError: No module named main</pre>

1 1 1 yes

Got an error that said "Could not import module 'main' "

1 4 1 yes

http://www.divmod.org/trac/wiki/WhitherAtop

Look at the Answer further down on the page related to the question:

"Q: I used the word Pickle in a conversation, and (Glyph and/or JP) shotgunned a handful of Prozac and washed it down with whiskey. Is he / are they okay?"

Believe me, there are much better/saner ways to persist the state of your game, than with pickle.

$ python run_game.py
Traceback (most recent call last):
File "run_game.py", line 16, in <module>
main.main()
File "/home/---/pyweek6/CQ Robot/lib/main.py", line 1156, in main
game.change_game_mode_to( GAME_MODE_MAIN_MENU )
File "/home/----/pyweek6/CQ Robot/lib/main.py", line 722, in change_game_mode_to
level = pickle.load( f )
File "/opt/pyinstances/twisted/lib/python2.5/pickle.py", line 1370, in load
return Unpickler(file).load()
File "/opt/pyinstances/twisted/lib/python2.5/pickle.py", line 858, in load
dispatch[key](self)
File "/opt/pyinstances/twisted/lib/python2.5/pickle.py", line 1069, in load_inst
klass = self.find_class(module, name)
File "/opt/pyinstances/twisted/lib/python2.5/pickle.py", line 1124, in find_class
__import__(module)
ImportError: No module named main

3 3 5

A good game.

2 3 3

Needed some more spice. The robot portion felt like a side thing to the main gameplay of navigating the direction balls, and the direction balls gameplay wasn't very interesting. 90% of the time I knew exactly which direction I wanted, and was just waiting for the right one to come around.