PyWeek - X-25 Unplugged - feedback

Fun Prod Inno Disq N/W Comments
2 3 4

Great work!

3 4 5

You need to work a little on the control then it would be really interessting.

3 3 4

Nice idea. gameplay can be improved.

3 4 4

The control system was quite unintuitive, but I liked what you were trying to do with it.

3 3 4

Nice simple game.. the music was nice. Nice game play elements..

3 4 4

Nice innovation regarding the control!

3 3 5

Very interesting idea, but a little slow (slow gameplay wise, the framerate was fine) and very
awkward to control. Mouse control would have helped a lot - having to move the plugs over one
slot at a time made it very unwieldy.

2 3 3

Music this good

4 3 4

Fun concept. The controls are kind of a pain, but that is ok. I managed to get under the ground when trying to climb the wall, and I crashed the game, but couldn't replicate it and didn't have the console.

2 2 3

The text was fit to a window about six characters wider than the actual game screen. It was therefore quite difficult to establish what to do.

3 4 5

Nicely done! I like the game quite a bit. It was interesting to think about, and it was a challenge to learn the different robot modes. I never got the feet to do anything, and didn't figure out why you could turn the robot upside-down, but still I had fun with it! :) The game started to go a bit slow in the middle of the second level, but it was still fun. Great innovation -- nice premise -- well done!

3 2 4

2 3 3

ok

5 4 5

Nice!

2 4 4

I like it but it isn't funny to me

4 3 4

Nice game, I totally enjoyed music!
Good Innovation.

Arts could be better thought :)

2 2 3

2 2 2

nice

2 2 2

nice

2 3 4

Neat idea, but kind of buggy. I played for about 15+ minutes, and I couldn't get the hang of the
controls. I also got "stuck" quite a bit.

3 3 4

I found the interface a bit clumsy and the graphics are.. um.. ok. ;)

2 3 5

Very innovative! Unfortunately, it's also very boring to play.

2 3 4

Nice idea and nice game, but it is a bit hard to quickly change the circuts the way it should be - and I was able to fall through the ground in the first level XD

4 1 5

Really brilliant use of theme, and a completely original concept. The idea of capturing the fun of trying to figure somethiing out was just wonderful. Sadly I ran into a number of technical problems, with the robot flipping below the ground, being thrown around the world, and what felt like random crashes. However I found myself playing over and over again trying to make it farther despite the constant stream of random bugs. Also, I found the interface nearly impossible to manage and unnecessarily complicated. A simple mouse based scheme would have been brilliant and appropriate. I think with technical issues sorted out, and better production values it could be a really wonderful game.

here's a traceback for a random crash
---
Traceback (most recent call last):
File "run_game.py", line 30, in <module>
main.main()
File "C:\development\pyweek\PyWeek6-OtherEntries\x25-1.0\lib\main.py", line 24, in main
director.run (intro.IntroScene())
File "C:\development\pyweek\PyWeek6-OtherEntries\x25-1.0\lib\cocos\director.py", line 175, in run
self.scene.step( dt )
File "C:\development\pyweek\PyWeek6-OtherEntries\x25-1.0\lib\world.py", line 140, in step
self.world.step(dt)
File "C:\development\pyweek\PyWeek6-OtherEntries\x25-1.0\lib\world.py", line 49, in step
self.robot.step (dt/3*self.speed)
File "C:\development\pyweek\PyWeek6-OtherEntries\x25-1.0\lib\robot.py", line 179, in step
p.hit_ground(m, G)
File "C:\development\pyweek\PyWeek6-OtherEntries\x25-1.0\lib\robot.py", line 79, in hit_ground
fx, fy, floor = map.floor (x, y)
File "C:\development\pyweek\PyWeek6-OtherEntries\x25-1.0\lib\map.py", line 97, in floor
while self[cx, cy].bottom(x-cx) is None:
File "C:\development\pyweek\PyWeek6-OtherEntries\x25-1.0\lib\map.py", line 90, in __getitem__
return self.cells[y][x]
IndexError: list index out of range

3 4 2

I really enjoy the music of the game!

4 4 4

Here a really funny game.

4 4 2

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