PyWeek - Perceptibly Sideways - feedback

Fun Prod Inno Disq N/W Comments
3 3 3 yes

Didn't work, probably because of my python-box2d version. I installed it via easy_install, since that's the only way I could find... Anyways, the error:

Traceback (most recent call last):
File "", line 3, in <module>
File "/home/ehsanul/python/others-entries/monstermechanics-1.0.1/monstermechanics/", line 28, in main
File "/home/ehsanul/python/others-entries/monstermechanics-1.0.1/monstermechanics/", line 147, in start = World()
File "/home/ehsanul/python/others-entries/monstermechanics-1.0.1/monstermechanics/", line 11, in __init__ = physics.create_world(gravity=v(0, -500))
File "/home/ehsanul/python/others-entries/monstermechanics-1.0.1/monstermechanics/", line 35, in create_world
world_bounds = b2AABB()
NameError: global name 'b2AABB' is not defined

1 1 1 yes

Box2D dependency was really annonying. Installed multiple versions on windows and osx and got multiple errors. As I have some more games to rate I will skip this one which is sad as the screenshots look interesting.

1 4 3 yes

Gave up looking for binary Box2D library for Windows and Python2.7 (At least I assume that's whats missing, README did not specify)

5 4 5

Very fun game. The concept is easy to grasp, but the implementation is entertaining, and the
different options make for quite rich gameplay. Well done.

3 3 4

nice game ;)

3 5 4

The mechanic is promising, and the art is great. Needs more challenging enemies. The gameplay is a bit buggy -- once my monster was facing the wrong way and shooting away from the enemy. When I used the arrow keys it was hard to tell if they were actually having an effect (they were; I eventually managed to reach the enemy). Maybe this was because I didn't have any usable legs.

3 5 5

Cool attempt at a really innovative construct-your-monster idea. I think the construction needed to be a little more structured though -- I had trouble constructing anything that felt like it was more than just a bunch of random bits glued to each other.

3 3 4

using windows, I had lots of trouble with box2d, especially with such lines:

v(*self.body.GetPosition()) # <- error was that this is not a sequence!

1 1 1 yes

Traceback (most recent call last):
File "", line 3, in <module>
File "/Local/Games/PyWeek13/Unpack/monstermechanics-1.0.1/monstermechanics/", line 28, in main
File "/Local/Games/PyWeek13/Unpack/monstermechanics-1.0.1/monstermechanics/", line 147, in start = World()
File "/Local/Games/PyWeek13/Unpack/monstermechanics-1.0.1/monstermechanics/", line 10, in __init__
physics = get_physics()
File "/Local/Games/PyWeek13/Unpack/monstermechanics-1.0.1/monstermechanics/", line 94, in get_physics
from .box2d_physics import Box2DPhysics
File "/Local/Games/PyWeek13/Unpack/monstermechanics-1.0.1/monstermechanics/", line 3, in <module>
from Box2D import *
File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/Box2D/", line 23, in <module>
from Box2D import *
File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/Box2D/", line 1883, in <module>
class b2ContactID_features(object):
File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/Box2D/", line 1898, in b2ContactID_features
referenceEdge = _swig_property(_Box2D.b2ContactID_features_referenceEdge_get, _Box2D.b2ContactID_features_referenceEdge_set)
AttributeError: 'module' object has no attribute 'b2ContactID_features_referenceEdge_get'

3 3 4

The UI for this game needs a *lot* of work. For starters, a way to work on your creature that doesn't involve trying to click on a tiny zoomed-out version that's bouncing around trying to chase an enemy would be good. Nothing seems to show its price unless you can afford it, which makes it really hard to plan.

It's also easy to get into a situation where you have no more weapons and therefore cannot acquire more mutagen. Perhaps some slow natural mutagen refresh would be a good idea.

4 4 4

As per your suggestion I tried the monkey patch for 2.0.2b1 issue and it worked fine. Tnx for it.
I had some problems in moving my creatures, so I always stop at level when enemy appears on the right side of the screen.
But I really liked the game.

3 3 4

I get stuck when both monsters can't attack. I miss sounds and music. Hard game :S.

4 3 3

This is good fun thanks to the great drawings and the goofy monsters that come out. The game is of course lacking in depth and a little glitchy (sometimes the opponent appears a hundred yards behind mine and I have to back up on them with spikes). Much is missing — a menu, more of a "campaign", sounds, music, some sort of progression, more interesting background, etc. Still, it's plenty atmospheric and manual control of the monsters works surprisingly well. I cannot imagine how you got the walking to work!

1 1 1 yes

Alas, looks fun. I got an error:

monstermechanics\", line 157, in get_position
return v(*self.body.GetPosition()) / SCALE
TypeError: v() argument after * must be a sequence, not b2Vec2

3 3 4

Really outstanding graphics! The shapes of the mutants are really satisfying! Unfortunately the movement seems really buggy, and the thing at the end where you fight your own creations didn't work for me. I couldn't figure out any good strategy except just build a bunch of guns. That actually seemed to work pretty well.

3 3 4

Heh, good fun, but hard to produce controllable mutants. A way of removing limbs would be awesome

4 4 5

Would have been nice if box2d was mentioned in the readme.
Loved the idea. Tool tips on the components would have been nice - what is the earth looking orb ?
At some point the creatures were walking in the opposite direction

4 4 5

The game was pretty fun until it bugged out at about level 5/6 and the monsters kept walking and shooting in opposite direction:)

2 3 4

This one was hard to rate. The idea is great, and so are the graphics!
But the physics is too messy, and the game isn't really balanced. Fighting a monster that pops behind you is a massive pain.

1 1 1 yes

box2d prob

3 4 4


5 4 5

This game was worth bitching around and waiting for! Great idea, great fun!

Some kind of tutorial or explanations of the different body parts would be nice and longer time to build, then fight.