Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
4 |
4 |
4 |
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unfortunately I got an error at the level 10 (I think): Traceback (most recent call last): File "game.py", line 63, in game.run() File "game.py", line 37, in run self.active_screen.update() File "C:\Data\GamesData\Pyweek18\polearmliteracy\final\src\screens\game.py", line 358, in update if self.frame>self.frames_until_start and self.difficulty and self.difficulty!='boss': TypeError: unorderable types: int() > str() |
4 |
4 |
3 |
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Fun to play, ran nicely, and had really nice looking graphics. I liked the way that the tutorial bled straight into gameplay and the new challenges introduced at higher levels. |
3 |
5 |
4 |
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Really good take on tower defense! Great variety of enemy units. I found the challenge level just right, and the boss battle sufficiently epic. I could have used the tip about just putting stuff everywhere a little earlier. |
3 |
3 |
3 |
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The random nature of the pieces makes this rather frustrating as a tower defense game, but otherwise this is a well-executed and solid entry.
I would have preferred a slightly stronger connection to the theme. |
4 |
5 |
5 |
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Great concept. With a few extra enemies and block types would easily have got maximum fun too. |
5 |
5 |
4 |
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you are my favourite! |
2 |
4 |
3 |
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I like, but gets boring |
4 |
5 |
4 |
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I really enjoyed playing this game. It is my favorite. The art is amazing. Good job! |
5 |
5 |
5 |
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This is definitely one of my favourite games from this challenge, and I look forward to playing it again, repeatedly. Well done! :) I found a bug, though -- the game crashed while I was fighting the boss: Traceback (most recent call last): File "game.py", line 63, in game.run() File "game.py", line 38, in run self.active_screen.draw(self.window) File ".../Atlantis/src/screens/game.py", line 532, in draw enemy.draw(window) File ".../Atlantis/src/enemies/enemy.py", line 105, in draw image=self.image() File ".../Atlantis/src/enemies/boss.py", line 249, in image return self.grabframe(conns[dir][otherdir]) File ".../Atlantis/src/enemies/enemy.py", line 103, in grabframe return list[self.animationframe%len(list)] TypeError: object of type 'NoneType' has no len() I have reproduced this a second time. In both cases it happened after I had been playing the boss level for a long time, so it may be something that happens if you win. |
3 |
4 |
4 |
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A good concept, and very well executed |
3 |
4 |
2 |
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Very good 8-bit style graphics and sound, a very polished and completely playable game. It could be even better if the player had any control on the blocks. Randomness seems a weird choice in this case because it feels completely unfair. My first play I got a lot of guns but no crystals so I couldn't advance level. Yes, there's some skill involved in the placement of the blocks, but I'd be amazing if I could influence what kind of block they are. That could offer new possibilities allowing more strategy and some planning. Nevertheless a fast paced tower defence game. One of the best entries of this PyWeek, congratulations! |
4 |
4 |
4 |
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Nicely done. Challenging. Comfy ramp up in difficulty. Appealing to the eye. I did go quite a long period without a power module thing, so my fortress was getting wrecked at the end because none of my guns had power. This seemed rather unfair/unbalanced. Overall a decent game. |
5 |
4 |
4 |
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Really enjoyed this. Came back to it again and again. I found it took a few plays through the tutorial, before I was able to build a reasonable defence. This probably means the tutorial needs to start out more gently. |
4 |
4 |
2 |
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Good job. |
4 |
5 |
4 |
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Another fantastic game from a team I've come to expect good things from.
My first experience was somewhat confusing, but I managed to figure things out. The second time around I noticed the tutorial.
Keep up the great work! |
2 |
4 |
4 |
yes |
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This is a game with an 8-bit STYLE, not an 8-bit THEME. I like the concept of adding a puzzle-type aspect to a turret defense game, though I really wanted a piece rotate key. Sometimes the sharks would destroy my fort and then swim-waltz right past my pearls, maybe this was intentional. The music got a little repetitive but it was nice, especially the level ending fanfare. |
3 |
4 |
3 |
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Did you create all of the art yourselves? Nice work! The sound also turned out fairly nicely although I'm not sure how I feel about the background music after playing it for a while. |
4 |
4 |
4 |
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Goddamn sharks. The title screen is gorgeous. |
5 |
5 |
5 |
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very good game, it is well linked with the theme, the system of the tower defence is something new, the graphic and the sound taste of very retro 8-bit style and the game is very fun. Sometimes (when i loose) the game makes me nervous, but in positive way, in that moments i want to try again the level, the difficult is well balanced. Very good job :D |
4 |
5 |
4 |
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Fun! I liked it a lot. |
5 |
5 |
4 |
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I found this a lot of fun. It did get tricky towards the end (level 10)! Nice work! |
3 |
4 |
3 |
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Good job guys. Considering how quickly you pushed this out, it is well done. |
4 |
4 |
3 |
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Great game. I loved it! |
1 |
4 |
3 |
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Interesting game, but the randomality of it really ruins it. Only one out of the 5 games I tried actually gave me the right set of tiles to both get a gun, a crystal and a way to connect to them. I think the ability to rotate the pieces you get and decreasing randomality to ensure the player gets something he can build would have made it a lot more playable. |