Planete Encore

I found the theme, "Red Planet", super inspiring.
One of my other great inspiration, across all my work, is the art of Jean "Moebius" Giraud.
In my game, "Planete Encore", I'll try to set a world that is a tribute to Moebius visual language...
We'll see :)

github.com/astrofra/pyweek34-planete-encore

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Diary Entries

Doodling the concept

* 3D world
* the hero can walk on a 2D plane and rotate on Y
* it carries a light that cast shadows and hilite the enemies
* the enemies are crawling spheres going toward the hero
* some ideas about how to kill the enemies
* some ideas about what is the mission (prolly some items to gather)
* level is a desert place, with rocks, pebbles, and cactus

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Hero modeling

Started to model the hero in 3D....
I'll go on a simple low poly structure that *might* support a surface subdivision

will see...


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Quick 3D setup

Trying to progress on both the art & code...
Github is setup : github.com/astrofra/pyweek34-planete-encore

Now trying to define a visual look that feels like a "red planet" :)

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more modeling

getting some progress on the hero modeling...


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more modeling, should be enough at this point

OK, I think I will stop here on the modeling and start to focus on puting things in motion...

Next step will be to push this model to Mixamo and try to autorig it (then gather a few animations, idle, walk, run ... die ?)

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animation mockup

Ok, here's the deal...
I have a simple 3D mesh (almost lowpoly, even though I enable the surface subdivision on it...)
I just tossed it on Mixamo, used the autorig wizard, and it's truely some wizardry!


Now searching in Mixamo if I can find a couple of decent animation for my character....

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Run, hero, run!


This morning I made a capture of the latest change I did last night before bedtime... the ability to run.
Just another `elif` in the logic and an additional animation thx to Mixamo :)

Now let's make a game out of this! :)

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Score

Tonight I felt too tired to do anything more than adding a score :D
Next assignment : have the camera to follow the hero...


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Score + Camera

This morning, before heading to the office, I quickly hacked a "camera pursuit" mode.
The camera tries to remain at a constant distance from the hero, but its speed is limited so it is always lagging a bit behind, thus giving a smooth motion (it's smoother on screen, the capture killed it a bit :)

Youtube Capture

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Physics

Trying to turn the basic controls into a physics-based character controler.
The hero as a now a collision shape, a mass, so I can block it on static elements of the environement and he can push things around :

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physics + camera

Result of this morning's quick session (before going to work)

- hero is now moving in physics (can collide with other stuff)
- it broke the camera pursuit code so I fixed it (my mistake)
- changed the materials on the hero, a bit
- dt frame is smoother (even on the poor capture of my 2013 laptop)

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