PyWeek - plaft plaft - feedback

Fun Prod Inno Disq N/W Comments
1 2 3

Way too easy! You could at least have made the evil guy hurt you or something! Here's an idea. Have two different color clouds, and you have to herd them into the corresponding exits.

2 2 2

Goading the clouds to the exit was less than fun on my 1680x1050 screen - the follow range is tiny and the amount they can wander off when unsupervised relatively large.

1 2 2

no win condition? or loose condition?

2 2 2 yes

godfryd@ubik:~/PyWeek-10-finals/plaft/wobblyland$ python wobblyland.py
Traceback (most recent call last):
File "wobblyland.py", line 168, in <module>
bg = BGLayer (swarm)
File "wobblyland.py", line 35, in __init__
bg = Sprite("imgs/paper_bg1_f.jpg")
File "/home/godfryd/PyWeek-10-finals/plaft/wobblyland/cocos/sprite.py", line 94, in __init__
image = pyglet.resource.image(image)
File "/usr/lib/pymodules/python2.6/pyglet/resource.py", line 481, in image
identity = self._cached_images[name] = self._alloc_image(name)
File "/usr/lib/pymodules/python2.6/pyglet/resource.py", line 425, in _alloc_image
file = self.file(name)
File "/usr/lib/pymodules/python2.6/pyglet/resource.py", line 383, in file
raise ResourceNotFoundException(name)
pyglet.resource.ResourceNotFoundException: Resource "imgs/paper_bg1_f.jpg" was not found on the path. Ensure that the filename has the correct captialisation.

2 3 2

The gameplay is simple; there was almost no challenge in bringing the wibbles home. I think this game would be nicer if there were some obstacles of sort or if the enemy did something more challenging. Graphics are cool.

1 1 1 yes

I can't run this because it uses non-power-of-2 texture sizes.

2 2 3

The characters all moved extremely slowly for me in this game. That was very frustrating .

1 1 1

wobblyland$ python wobblyland.py
Traceback (most recent call last):
File "wobblyland.py", line 168, in <module>
bg = BGLayer (swarm)
File "wobblyland.py", line 35, in __init__
bg = Sprite("imgs/paper_bg1_f.jpg")
File "/home/ivan/Downloads/PyWeek-10-finals/plaft/wobblyland/cocos/sprite.py", line 94, in __init__
image = pyglet.resource.image(image)
File "/usr/lib/pymodules/python2.6/pyglet/resource.py", line 481, in image
identity = self._cached_images[name] = self._alloc_image(name)
File "/usr/lib/pymodules/python2.6/pyglet/resource.py", line 425, in _alloc_image
file = self.file(name)
File "/usr/lib/pymodules/python2.6/pyglet/resource.py", line 383, in file
raise ResourceNotFoundException(name)
pyglet.resource.ResourceNotFoundException: Resource "imgs/paper_bg1_f.jpg" was not found on the path. Ensure that the filename has the correct captialisation.

$

2 2 3

could not figure out where to take the clouds..
a clear demarkation would have helped..
Something seems wrong.. i tried taking the clouds to the white strip one by one.. that did not work.. i tried taking them to the box that didn't work either :(

2 2 4

Original idea! I think this game could be sweet with some more time put into it.

2 4 2

My 5 year old son liked the game. I found it a bit hard to get the clouds to follow me. In the game, that is.

2 3 3

I like the pictures mainly :-) on the other hand, it is quite easy to win

1 1 1 yes

Traceback (most recent call last):
File "wobblyland.py", line 168, in <module>
bg = BGLayer (swarm)
File "wobblyland.py", line 35, in __init__
bg = Sprite("imgs/paper_bg1_f.jpg")
File "/home/c/Downloads/PyWeek-10-finals/plaft/wobblyland/cocos/sprite.py", line 94, in __init__
image = pyglet.resource.image(image)
File "/usr/lib/pymodules/python2.6/pyglet/resource.py", line 481, in image
identity = self._cached_images[name] = self._alloc_image(name)
File "/usr/lib/pymodules/python2.6/pyglet/resource.py", line 425, in _alloc_image
file = self.file(name)
File "/usr/lib/pymodules/python2.6/pyglet/resource.py", line 383, in file
raise ResourceNotFoundException(name)
pyglet.resource.ResourceNotFoundException: Resource "imgs/paper_bg1_f.jpg" was not found on the path. Ensure that the filename has the correct captialisation.

2 3 2

Nice art style! I particularly like how the clouds can sort of combine. With a few sound effects and a bit richer gameplay the style would carry it a long way!

1 4 2

Well. Didn't really find this much of a game. Park the sun in the square and wait for the clouds to get there? I must say I found this game pretty though. I liked the sprites - how they looked and how they moved.

2 2 2

Nice little tech demo. I like how the clouds wobble towards your yellow guy.

1 1 2

It's cool that you're getting command-line options allowing the player to start the game
windowed. I'm hoping to see some progress in future pyweeks, though.

1 3 2

Games should be... well... more gamey.

1 1 1 yes

pyglet.gl.lib.GLException

1 1 1 yes

Traceback (most recent call last):
File "wobblyland.py", line 168, in <module>
bg = BGLayer (swarm)
File "wobblyland.py", line 35, in __init__
bg = Sprite("imgs/paper_bg1_f.jpg")
File "/home/ciaran/Torrents/PyWeek-10-finals/plaft/wobblyland/cocos/sprite.py", line 94, in __init__
image = pyglet.resource.image(image)
File "/usr/lib/pymodules/python2.6/pyglet/resource.py", line 481, in image
identity = self._cached_images[name] = self._alloc_image(name)
File "/usr/lib/pymodules/python2.6/pyglet/resource.py", line 425, in _alloc_image
file = self.file(name)
File "/usr/lib/pymodules/python2.6/pyglet/resource.py", line 383, in file
raise ResourceNotFoundException(name)
pyglet.resource.ResourceNotFoundException: Resource "imgs/paper_bg1_f.jpg" was not found on the path. Ensure that the filename has the correct captialisation.

2 3 4

Some music would have been nice, but all in all a good game.

2 2 3

Game works well but I kind of miss something challenging. No highscore, no timelimit and the unhappy dark man was no problem for me, so.. base game is nice but needs some tweaks. I like the graphics, too.