Spaceship Spaceship SPACESHIP!
Awards
Files
| File | Uploader | Date | 
|---|---|---|
| basic shot.png got the basics going | richard | 2014/05/12 12:48 | 
| warp speeeeed - YouTube.png warp speeeeeed ... | bobsmith | 2014/05/11 11:07 | 
Diary Entries
We're off to a start of sorts ...
Quote: "It's 9pm and I don't know where my enemies are"
( ... because they're the same colour as the background)
Also this happened:
http://www.youtube.com/watch?v=9STTW7fxgNU
Meanwhile I'm currently dealing with a seg fault. Such joy.
Signing off, 
Private Robert J. I. Smith
Some progress today
 
Today there was not much time for PyWeek but I did spend some time thinking about how to make a 320x240 game playable on a modern computer. Pixels have to be magnified!
I experimented with cocos2d but scaling pixels up in that is tricky thanks to OpenGL artifacts. Also, sadly, 64-bit Windows users wouldn't be able to play the game :(
So I settled on the brute-force pygame.transform.scale approach seen in today's screenshot on the right. It works OK and a 800x600 window is playable - it also works in fullscreen on a lot of computers (most, I imagine), allowing even more scaling for free. I think I'll stick with that and get more content into the game tomorrow night.
Also tweaked some of the graphics, reducing them down to 16x16 tiles and sprites (from 32x32). I still have to settle on a colour palette though I think I'm leaning towards the Commodore 64 palette... but then this more modern 16-colour palette is quite an improvement...
Edit: I've just noticed that the screenshot is huge ... I think because I captured it on a retina display so it's 4x the resolution it should be :-(

 
    