Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
4 |
4 |
3 |
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Nice to see a 3D game. I liked where the story was heading, I wish it was finished. I liked the idea and I enjoyed what there was of it. |
2 |
3 |
2 |
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There are too few choices for the character to make, so it feels too much like a oddly told story rather than a game. The large angle step on turns also made the game feel a bit jerky when playing, and less 3D then the rendering should have made it feel.
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3 |
3 |
2 |
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Missing the data, but I don't think that's worth disqualification. Game was quite memorable, but also not very complete |
4 |
3 |
3 |
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This looks like the start of a really interesting adventure game. I'd like to see the rest of it sometime. |
3 |
3 |
3 |
|
yes |
Traceback (most recent call last): File "run_game.py", line 14, in NineDisasters.__main__.main() File "/home/senthil/Downloads/PyWeek-12-finals/pianist-envy/NineDisasters-0.0.1/NineDisasters/__main__.py", line 15, in main win = GameWin(width=1024,height=768) File "/home/senthil/Downloads/PyWeek-12-finals/pianist-envy/NineDisasters-0.0.1/NineDisasters/game.py", line 19, in __init__ self.state = GameState(room="Chapter1",start="begin") File "/home/senthil/Downloads/PyWeek-12-finals/pianist-envy/NineDisasters-0.0.1/NineDisasters/states.py", line 137, in __init__ super(GameState,self).__init__(name,**kw) File "/home/senthil/Downloads/PyWeek-12-finals/pianist-envy/NineDisasters-0.0.1/NineDisasters/states.py", line 99, in __init__ self.build_parts(**kw) File "/home/senthil/Downloads/PyWeek-12-finals/pianist-envy/NineDisasters-0.0.1/NineDisasters/states.py", line 162, in build_parts hroom = Room("Room",self.room+".txt") File "/home/senthil/Downloads/PyWeek-12-finals/pianist-envy/NineDisasters-0.0.1/NineDisasters/rooms.py", line 57, in __init__ self.loadfile(fname) File "/home/senthil/Downloads/PyWeek-12-finals/pianist-envy/NineDisasters-0.0.1/NineDisasters/rooms.py", line 63, in loadfile roomdata = data.load(fname) File "/home/senthil/Downloads/PyWeek-12-finals/pianist-envy/NineDisasters-0.0.1/NineDisasters/data.py", line 26, in load return open(os.path.join(data_dir, filename), mode) IOError: [Errno 2] No such file or directory: '/home/senthil/Downloads/PyWeek-12-finals/pianist-envy/NineDisasters-0.0.1/data/Chapter1.txt' |
2 |
3 |
4 |
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This game gave me motion sickness, but otherwise it seemed to have a lot of depth for a 1 week game. I wish I could have made it to the end. |
2 |
2 |
3 |
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not so fun |
3 |
5 |
3 |
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Very impressive. But walking through the rooms made me feel queasy. |
1 |
1 |
1 |
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yes |
could not figure out where to get the data on github, sorry |
2 |
3 |
3 |
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Make a 3D game in a week it's a lot. But the refresh rate didn't let me play a lot. Great job! |
1 |
1 |
1 |
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yes |
$ python run_game.py No such file or directory: 'Downloads/NineDisasters-0.0.1/data/Chapter1.txt' |
1 |
1 |
1 |
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yes |
File "panel.py", line 18, in <module> from tdgl.gl import * ImportError: No module named tdgl.gl |
3 |
3 |
3 |
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I like the idea of each chapter featuring a member of successive generations. Also, nice game engine you've got there -- would you consider releasing it as a library? |
3 |
4 |
3 |
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Kudos for getting a 3-D engine in place for PyWeek. |
3 |
3 |
2 |
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+ great atmosphere - no sound! - BAAAD interactivity |
4 |
4 |
4 |
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Doesn't fit on my screen: http://www.superjoesoftware.com/temp/pyweek12-nine-disasters.png Argg! Can't read the text! http://superjoesoftware.com/temp/pyweek12-nine-disasters-sad.png
This game is fantastic. You managed to convey a sense of spookiness and wonder. Great story, and very impressive that you managed to squeeze in that much content in one week.
The controls are a bit whack. It's really confusing to move around.
Here's a snippet of IRC that you might find interesting: <superjoe> have you guys tried Nine Disasters yet? <superjoe> this is pretty legit <superjoe> even though I can't read the text because the vertical res is too high <superjoe> yeah I shouldn't complain about that, it's really not an issue <superjoe> capitalization is though <Unnheulu> True <mauve> I'm considering what should be in the next release of Art Attack <mauve> http://code.google.com/p/pyweek-wasabi/issues/list <Unnheulu> The noughts and crosses one really pissed me off in that department <superjoe> seriously you guys should be playing Nine Disasters right now <mauve> How do I get the data directory? <mauve> Ah, I've got it * Guest72678 is now known as acidx <superjoe> controls are a bit whack, but I think it makes up for it <superjoe> if only I could know what was going on: http://www.superjoesoftware.com/temp/pyweek12-nine-disasters-sad.png <superjoe> also, edit line 59 of states.py. put a mod 360 in the dict lookup or else you'll get crashes <Unnheulu> Where is the data directory? <superjoe> https://github.com/scavpy/Strings-Team-PyWeek-Apr-2011/ <mauve> git clone git://github.com/scavpy/Strings-Team-PyWeek-Apr-2011.git <Unnheulu> Meh, unplayably slow <Unnheulu> I'll play it on my pc later * superjoe rolls eyes <Unnheulu> :P <Unnheulu> At least my game runs fast ;) <Unnheulu> Remember you commented on getting up my fps from 40? That was on my netbook <superjoe> ugh these controls are horrendous <superjoe> still worth it * Unnheulu is gonna try making a 5minute game <Unnheulu> I've psyched myself up for it, can't back down now <mauve> Hmm, how do you get past the grandfather clock? <superjoe> mauve, are we playing the same game? <superjoe> if we are, you seem to have passed me up. <mauve> Nine Disasters? <superjoe> yeah <superjoe> I just got to Ch3 <mauve> I think that's the one I'm on <superjoe> ah, the clock. <superjoe> damn it <superjoe> don't push the clock twice <mauve> Eh? I tried winding it, lifting it and pushing it, and now it just says "The click is stopped at three minutes to eleven." <mauve> clock <superjoe> you never pushed it? I was able to push it <superjoe> oh god <superjoe> I'm so scared <superjoe> somebody hold me <:-( <superjoe> wtf kind of front door is locked from the inside? <superjoe> that's a fire hazard I tell you, A FIRE HAZARD <mauve> Haha <mauve> It ends a bit abruptly <superjoe> TOLD YOU it was a fire hazard <superjoe> I effin DIED in there! <superjoe> haha, by abruptly, you mean, with a traceback. <mauve> Er... no. Didn't crash for me. <superjoe> when I pressed "epilogue" "AttributeError: 'module' object has no attribute 'ChapterActions'" <superjoe> was there an epilogue? <mauve> Um... <mauve> There was a brief paragraph of follow-up story, and then it said that there wasn't time to write the rest of the game. <superjoe> ah |
3 |
3 |
2 |
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Really promising story, and ambitious presentation too. Gameplay was a bit too linear and unchallenging though - needed more puzzles. |
1 |
1 |
1 |
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yes |
I don't have time to go find your data on github right now, sorry! If I get a chance I will before judging ends. |
3 |
3 |
3 |
|
yes |
Couldn't find Chapter1.txt anywhere :(
Traceback (most recent call last): File "C:\Users\lusr\Downloads\NineDisasters-0.0.1\NineDisasters-0.0.1\run_game.py", line 14, in <module> NineDisasters.__main__.main() File "C:\Users\lusr\Downloads\NineDisasters-0.0.1\NineDisasters-0.0.1\NineDisasters\__main__.py", line 15, in main win = GameWin(width=1024,height=768) File "C:\Users\lusr\Downloads\NineDisasters-0.0.1\NineDisasters-0.0.1\NineDisasters\game.py", line 19, in __init__ self.state = GameState(room="Chapter1",start="begin") File "C:\Users\lusr\Downloads\NineDisasters-0.0.1\NineDisasters-0.0.1\NineDisasters\states.py", line 137, in __init__ super(GameState,self).__init__(name,**kw) File "C:\Users\lusr\Downloads\NineDisasters-0.0.1\NineDisasters-0.0.1\NineDisasters\states.py", line 99, in __init__ self.build_parts(**kw) File "C:\Users\lusr\Downloads\NineDisasters-0.0.1\NineDisasters-0.0.1\NineDisasters\states.py", line 162, in build_parts hroom = Room("Room",self.room+".txt") File "C:\Users\lusr\Downloads\NineDisasters-0.0.1\NineDisasters-0.0.1\NineDisasters\rooms.py", line 57, in __init__ self.loadfile(fname) File "C:\Users\lusr\Downloads\NineDisasters-0.0.1\NineDisasters-0.0.1\NineDisasters\rooms.py", line 63, in loadfile roomdata = data.load(fname) File "C:\Users\lusr\Downloads\NineDisasters-0.0.1\NineDisasters-0.0.1\NineDisasters\data.py", line 26, in load return open(os.path.join(data_dir, filename), mode) IOError: [Errno 2] No such file or directory: 'C:\\Users\\lusr\\Downloads\\NineDisasters-0.0.1\\NineDisasters-0.0.1\\data\\Chapter1.txt' |
1 |
1 |
1 |
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|
1 |
1 |
1 |
|
yes |
Missing data directory: no NineDisasters-0.0.1\\data\\Chapter1.txt |