PyWeek - Cloaked - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
---|---|---|---|---|---|
2 | 2 | 3 | Wish it had been taken further, has potential. I like shooters. |
||
1 | 1 | 1 | I won't compile pyogre just to try the game (Synaptic didn't find the package), and the game just crash, does not tell me how to install it effortlessly. |
||
1 | 1 | 1 | . |
||
1 | 1 | 1 | It seems the main files dont contain anything, but the svn might. After playing around I discovered your meshes folder is empty as well. |
||
1 | 2 | 2 | In innovation, i gave a point only for integrating the disappearing act, but nothing more than that, because the (supposed to be) gameplay is all familiar. |
||
2 | 2 | 2 | pretty basic shooter. player mechanics felt a little syrupy. good start though. |
||
1 | 1 | 1 | yes | Sorry, I just couldn't get PyOgre to run on my (Ubuntu Dapper) system. I tried and tried... |
|
3 | 3 | 1 | Huh, I didn't think my PyOgre install worked on this machine, but I guess it does. It's obviously unfinished, as there is no challenge to the player. You have some nice models though, and you made good use of the engine's particle and shadow effects, so there is some potential here. If you had distributed executables, more people would be able to play this. |