PyWeek - Petras Zdanavičius - feedback

Fun Prod Inno Disq N/W Comments
4 3 2

Pretty fun physics sim.

3 3 2

Polished gameplay. Some sound effects would be good. Many thanks!

3 4 3

Some sort of guide would be nice so it's not completely trial and error.

3 4 3

Quite a nice puzzle game, but the puzzles could have been more challenging.

3 3 2

There have been a lot of this sort of puzzle games and it's hard to be innovative in the genre. Look like a good beginning but needed to game play to make it exiting and engaging.

3 2 2

2 3 3

always the same. Levels could get more complex with time.
Sometimes errors with the jump block.

2 2 2

It needs levels, improvements... otherwise it is boring.

3 2 3

The mechanics of the game aren't bad - lacks variety in terms of the puzzles.

2 2 2

Fun little sim, not quite a game yet, though.

3 2 3

The main thing that lets this game down is the interaction. Resetting everything between attempts makes the more difficult levels frustrating and turns it into a memory game as much as a physics game. Also, some visual indication of the bouncer power level would be nice. Overall, lots of potential but not quite there yet.

2 3 2

I've seen quite enough physics based puzzles in my life and this is not a bit more interesting. Also it's quite unrewarding until the final "congratulations" screen. It does look very smooth an professional though! The subtle gradient in the background adds lot I guess. The controls could very easily be improved: do not clear my adjustments even if I failed, and allow me to go back into edit mode instantly if I see that things are not working out.

2 3 2

It's tedious having to re-set all the parameters for each run. Would be better if they retained settings from the last run.

4 4 4

nicely done :)

4 3 4

First thought: this could be very cool. Second thought: I wish the level didn't
reset itself every time I fail. Sometimes a small adjustment is all that's
needed.

The force arrows should change size with the force; for me it would be more
intuitive if forces were adjusted along the direction of the arrow, not always
up and down.

The second-last level requires a bit too much micro-adjusting to be fun.

Overall, a very good game. Sound effects and music would add a nice touch.

3 2 2

Phyisics games are always fun. I would have liked to have more levels.

4 3 3

Nice. Just needs some polish (music, sounds) and more levels, but I had fun with this.

3 2 3

Could've used some sound.

3 2 3

I found this game really fun! My only changes, other than graphically and aurally, would be to add a better basis for judging where the ball would go. Perhaps a short trajectory line, or at least display your previous values and trajectory.

All in all, great game.

2 2 2

It's not a bad idea, but it feels like a million other physics games. I could have gone for
something more novel. It was kind of annoying how I had to reset everything if I didn't make it.
Much better would be to leave it how it was so I don't have to memorize all the settings each time.

3 1 3

Production is 100% lacking and there's very few different things in the game overall, but this is an okay game.