PyWeek - Petras Zdanavičius PW 19 - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 3 | 5 | Creative idea. Very interesting mechanic. Unfortunately the best strategy seems to play it |
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2 | 3 | 3 | It's hard. I didn't figure out how to predict the bouncing. |
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1 | 1 | 1 | yes | I don't have any of the dependencies installed. |
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3 | 3 | 4 | The gameplay is interesting, and you took time to do acceptable graphics. It may lack of music |
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3 | 2 | 3 | A bit random, is something supposed to happen when you collect all the golden Thing-ies? |
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3 | 2 | 3 | Well, pretty nice for a one day development, plus it always feels good to level up! (and thanks |
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4 | 2 | 3 | This was fun. Not sure why. It is so simple. :) |
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4 | 3 | 5 | This was fun, would have loved some sounds or music, or more levels. I am not sure randomly |
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3 | 3 | 4 | Like billiards with swords! |
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4 | 3 | 4 | A fun little game. Outstanding for the time it took to implement. It can be a bit random to bounce |
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5 | 3 | 5 | This is weirdly addictive! It is deceptively simple but the very simple mechanic tied to the |
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4 | 3 | 3 | Actually pretty fun, once you realise the bounce-off direction when hitting enemies is not |
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2 | 2 | 4 |
It's an interesting idea, but this game isn't very fun to play. It's also rather hard to predict |
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4 | 3 | 3 | This was a pretty fun game - it would have been cool to get some sound in there to really polish it |
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3 | 3 | 3 | Was pretty fun. Would have loved to have some more things to do, such as gathering power-ups or |
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4 | 3 | 4 | It was fun to play, but there were no instructions or menu. |