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Stacktrace: Loading chipmunk for Darwin (32bit) [/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pymunk/libchipmunk.dylib] Initializing cpSpace - Chipmunk v6.0.2 (Debug Enabled) Compile with -DNDEBUG defined to disable debug mode and runtime assertion checks Initializing cpSpace - Chipmunk v6.0.2 (Debug Enabled) Compile with -DNDEBUG defined to disable debug mode and runtime assertion checks Traceback (most recent call last): File "run_game.py", line 6, in main.main() File "/Users/ernie/Desktop/PyWeek-15-finals/petraszd-pw-15/trippy-climb-1.0/tripping/main.py", line 12, in main GameWindow(InitScene(cfg, resource), cfg, resource) File "/Users/ernie/Desktop/PyWeek-15-finals/petraszd-pw-15/trippy-climb-1.0/tripping/scene.py", line 45, in __init__ self.play_scene = PlayScene(self.cfg, self.resource) File "/Users/ernie/Desktop/PyWeek-15-finals/petraszd-pw-15/trippy-climb-1.0/tripping/scene.py", line 92, in __init__ self.physics, self.renderer) File "/Users/ernie/Desktop/PyWeek-15-finals/petraszd-pw-15/trippy-climb-1.0/tripping/gameobject.py", line 59, in __init__ self.lhand = Hand(self, cfg.LHPOS, cfg, resource, physics, renderer) File "/Users/ernie/Desktop/PyWeek-15-finals/petraszd-pw-15/trippy-climb-1.0/tripping/gameobject.py", line 88, in __init__ super(Hand, self).__init__(pos, cfg, resource, physics, renderer) File "/Users/ernie/Desktop/PyWeek-15-finals/petraszd-pw-15/trippy-climb-1.0/tripping/gameobject.py", line 19, in __init__ self.register_to_physics() File "/Users/ernie/Desktop/PyWeek-15-finals/petraszd-pw-15/trippy-climb-1.0/tripping/gameobject.py", line 41, in register_to_physics self.physics.register(self, self.shape) File "/Users/ernie/Desktop/PyWeek-15-finals/petraszd-pw-15/trippy-climb-1.0/tripping/physics.py", line 19, in register self.space.add(*physical_objects) File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pymunk/__init__.py", line 278, in add self._add_shape(o) File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pymunk/__init__.py", line 323, in _add_shape assert shape._hashid_private not in self._shapes, "shape already added to space" AssertionError: shape already added to space Could be a problem with my chipmunk, i don't know. |
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You're not kidding about hard. Once, I had a solid wave of occult symbols, and therefore died. When running the .exe on Windows 7, I get an exception after a while: Traceback (most recent call last): File "run_game.py", line 6, in File "tripping\main.pyc", line 13, in main File "pyglet\app\__init__.pyc", line 264, in run File "pyglet\app\win32.pyc", line 63, in run File "pyglet\app\win32.pyc", line 84, in _timer_func File "pyglet\app\__init__.pyc", line 187, in idle File "pyglet\clock.pyc", line 700, in tick File "pyglet\clock.pyc", line 303, in tick File "pyglet\media\__init__.pyc", line 934, in dispatch_events File "pyglet\media\__init__.pyc", line 712, in _fill_audio File "pyglet\media\__init__.pyc", line 761, in _get_audio_data File "pyglet\media\__init__.pyc", line 474, in _seek pyglet.media.CannotSeekException |
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This was a really great gameplay idea. The controls were pretty good, I just wish I could have picked up the next hand just by clicking anywhere, instead of clicking it and dragging it where I wanted it, you know? The mood is really well done and I like the fading around the edges. It was almost a 5/5 on Production, I just would have liked a little more variety in the enemies and maybe some decoration on the player blob. Overall great job! |