PyWeek - Petras Zdanavičius Pyweek 14 Entry - feedback

Fun Prod Inno Disq N/W Comments
4 4 4

Nice idea, fun to play, though short. I would sometimes just die randomly with no apparent
cause.

4 4 3

It is a very simple game, but it is fun and very well produced. It seems there is little to do about
a red block once it is closer than the anode/cathode. Instead of a high score table I got this
exception: Traceback (most recent call last): File "run_game.py", line 9, in main.main()
File "gamelib/main.py", line 10, in main cocos.director.director.run(StartScene())
File "libs/cocos/director.py", line 451, in run event_loop.run() File
"/Library/Python/2.7/site-packages/pyglet/app/base.py", line 135, in run
self._run_estimated() File
"/Library/Python/2.7/site-packages/pyglet/app/base.py", line 164, in _run_estimated
timeout = self.idle() File "/Library/Python/2.7/site-packages/pyglet/app/base.py",
line 273, in idle redraw_all = self.clock.call_scheduled_functions(dt) File
"/Library/Python/2.7/site-packages/pyglet/clock.py", line 310, in
call_scheduled_functions item.func(ts - item.last_ts, *item.args, **item.kwargs) File
"gamelib/layer/game.py", line 209, in end_game scene =
self.end_game_class(self.score.score) File "gamelib/scenes.py", line 30, in __init__
self.add(EndLayer(GameScene, score), z=1) File "gamelib/layer/end.py", line 77, in
__init__ self.top10_nr = self.get_top10_label(60, 'right') File
"gamelib/layer/end.py", line 102, in get_top10_label multiline=True) File
"libs/cocos/text.py", line 73, in __init__ self.create_element() File
"libs/cocos/text.py", line 76, in create_element self.element =
self.klass(group=self.group, batch=self.batch, **self.kwargs) TypeError: __init__()
got an unexpected keyword argument 'halign'

3 4 3

3 5 4

This game has exceptional look, and the idea is simple and nice at the same time. It lacks a
little in fun. Good idea to add the online leader board.

4 5 4

Excellent production. The top scores list seals the deal for Exceptional. Game was
challenging in a good way, controls were easy to learn, and I didn't have to read instructions
for it. Top score from me!

4 4 4

Fun idea. Nifty implementation.

4 3 4

I really enjoyed this once i got the hang of it. It would crash though when i lost without giving
me my final score.

3 4 5

At first difficult but after some minutes it hooked me! Good game. Good idea. Good graphics!

3 4 2

Run smoothly. Very nice. It should have been an iPhone app.

3 3 4 yes

Cool idea. I think it would have benefited from some kind of level system or added complexity.
The controls confused me (I thought left/right meant mouse buttons) and the enemies that got
close to the bottom left/right were impossible to hit.

1 1 1 yes

pyglet is broken on my mac. couldn't run this entry.

3 4 5

very good game

4 5 5

Beautiful idea, and exceptional realization, imho you are winners!

4 3 4

Simple and fun, I really enjoyed the try.