PyWeek - PreCambrian - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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4 | 3 | 3 | Interesting variant on tower defence. |
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5 | 5 | 4 | Pretty nice little game, only glitch I noticed was sometimes when changing destinations you |
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3 | 2 | 3 | no sound |
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3 | 3 | 2 | Took me a while to figure out the mechanics. Still this game kicked my butt. Not sure how to... |
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3 | 4 | 4 | My major complaint is that it's incredibly slow. Do I really have to sit perfectly still for 60 |
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3 | 4 | 4 | Quite enjoyable, and I like the basic mechanics. Lacks some stragetic depth, as getting ahead on nests appears to be enough to secure victory |
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2 | 2 | 3 | I quite like the idea here. I'd love to see it expanded to a more complex multiplayer game. As it |
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2 | 3 | 3 | There doesn't seem to be much strategy beyond just building nests as fast as you can. |
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3 | 3 | 3 | Your dependencies say PyGame, but the game requires Pyglet (1.1.3 apparently). Brilliant |
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3 | 3 | 3 | I enjoy the tense land grab period towards the beginning of the game but there's very little |
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3 | 3 | 3 | i think is impossible to win, there are a lack of actions that your hero can do, why the other web |
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3 | 3 | 3 | It's simple, but it works. Not much else to say about it. |
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3 | 3 | 2 | Needs music and sound effects. |
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2 | 2 | 3 | Very simple, but fun |