PyWeek - Outside - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 5 | 3 | Very well made, but too hard to guess. |
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2 | 3 | 3 | indeed puzzling |
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4 | 2 | 3 | Fascinating :) |
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5 | 4 | 4 | I absolutely loved this one. The music works perfectly and give the game life! A really heart-touching game. |
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3 | 5 | 4 | great visuals (but i'm biased since i was exploring a similar style), and the music bits triggered by actions were nice too. i'm still not sure what the story is trying to say, though. |
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3 | 5 | 3 | Hauntingly beautiful visuals and music. I wish it was longer. Reminded me of Knytt somehow. |
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3 | 5 | 3 | I like how this game has a style, but I find the actions somewhat odd. For example, I don't quite understand what it means when I go outside, then suddenly I find myself back in. The game is quite good and I do like the little story; I'm just a bit confused about the actions. Anyway, another high point of this game are the graphics, I like them very much. |
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2 | 4 | 3 | After reading the walkthrough I suppose the human-game interaction look as<br> |
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4 | 5 | 5 | This is a piece of art! I love the atmosphere in the game, and the 3D effect when walking outside. The music is VERY beautiful, I love it. Wonderful job! |
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3 | 5 | 2 | I really liked the look of this, even if I have no idea what was going on. Well, I could appreciate some of the symbolism, but still, no idea. But a fun little short really. Liked the 'no inventory' approach as well. |
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2 | 3 | 3 | Seemed to suffer from some weird animation bug where the screen is only redrawn when the window is exposed. |
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3 | 4 | 3 | Nice, but very short, and some of the interface was a bit unclear. It was hard to tell which objects were clickable, and which just made you put things down. |
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4 | 5 | 4 | Beautiful game. A little short but sweeeet. |
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2 | 4 | 3 | Nice artwork and music. Story seems a little disjointed -- not always clear what's stopping you from getting out of the house. |
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3 | 4 | 2 | Great stuff! Pity it's too short. |
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1 | 4 | 3 | Nice graphics and good start for a story. But the end came way to soon I didn't feel like I have played a game at all. |
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2 | 4 | 3 | I love the camera effects. Game was very short though. |
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4 | 5 | 4 | I like locked room puzzle games and I like what you did with it. The blurry boundary between sound effects and music was a really nice touch. I just wish it was longer and had more of a puzzle aspect. Great game engine, it just needs a little more content. Keep up the good work! |
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1 | 1 | 1 | yes | E: stream.c: Assertion 's' failed at pulse/stream.c:827, function pa_stream_write(). |
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3 | 5 | 4 | Oh. Man. Beautifully done game, a poignant story behind it by my interpretation of it anyway. Very innovative presentation, I love the use of layers. Just the right amount of clicking around for an adventure game I felt. Nice music too! |
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2 | 4 | 2 | A simple, very well executed game. |
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4 | 5 | 4 | yes | great, but not themed. |
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5 | 5 | 5 | Wow. Just wow - I really enjoyed this mini-experience. It left me wanting more! |
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2 | 5 | 3 | Wow, this is one of the weirdest (don't take it negatively ;) entries I've seen. Very moody and exceptional production. The piano really gave it an eerie atmosphere. |
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2 | 4 | 3 | Good production, have no idea how I get outside though ;) |
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3 | 5 | 4 | It was not quite easy to figure out what to do (just clicked around semi-randomly), but I really like the theme/emotion you are transmitting here. Great Work! |
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2 | 5 | 4 | Good art and music but wasn't fun at all :( |
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1 | 4 | 3 | I'm sorry, but I just don't get it... Very nice art, though. |