PyWeek - Team NP Special 1-Hour Kamikazee Edition - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 4 | 3 | Fun, but impossible. I had to implement multiple lives to get anywhere. Is there really any key |
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3 | 3 | 3 | OK entry. The connection to the theme is a bit weak, and the gameplay is a bit repetitive, but |
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2 | 4 | 3 | what can be achieved in 90 minutes when work is well coordinated. |
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2 | 3 | 4 | The graphics, sound, and scope of this game are great. It's obviously very impressive that you |
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4 | 4 | 4 |
Wow! An hour and a half for this? After struggling with instakill for a while, I eventually resorted to editing the code and |
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4 | 4 | 3 | This game is very fun to play but it is so hard! I restarted several times to save Sylvia but to be |
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3 | 4 | 2 | Nice game! I couldn't quite complete it but I did enjoy it |
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3 | 4 | 3 | Quite fun, but I found the insta-death a bit frustrating. |
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4 | 4 | 1 | yes | you get bonus points in fun & production for having this done in 80 minutes. However I don't |
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3 | 3 | 2 | Really awesome quality for something created in 80 minutes. I liked the crazy difficulty, |
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4 | 3 | 2 | Pretty cool game! I could use some polishing and some elements are missing (life bar, |
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3 | 3 | 2 | "Shuffled off this mortal coil" is pretty cute, but almost none of this game felt original. |
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3 | 4 | 1 | A really fun / challenging game. Though the concept was a little predictable, the execution |
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2 | 5 | 3 | It is very polished game. I read you made it in about one hour so next time you can entry into |
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4 | 4 | 3 | Very hard! I can't believe you did this in an hour. Crazy... |
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5 | 5 | 3 | very funny game, crazy team, a 8-bit retrĂ² game with everything a game needs. I think this one |
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3 | 4 | 3 | 5 more minutes to make a sword and I'd give it +1 for production. The first impression is that the |
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2 | 3 | 4 | Kudos on making a game in one hour (and change). That's amazing. I'm more then impressed! The |