4 |
4 |
4 |
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I was able to figure out how everything worked, except the toaster, and win the game, only dying once. That means the game did a great job of explaining things or making it possible to figure out on-the-fly. Music was funny and very appropriate. Gameplay was a good balance between difficulty and fun. |
5 |
5 |
5 |
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Nice intro, liberal use of cheesy fonts, good progression of difficulty. Very good job! Had two problems, though. #1 See the traceback. (t was nice when the game reloaded from when it had crashed.) #2 outlines of some sprites are black. There seems to be a few differences from windows pygame and os x pygame. I've seen it before. On windows, it seems to detect the alpha channel of images and will set the appropriate flags when loading to have alpha transparency. On os x, you have to explicitly set the alpha channel. Hope that helps you. Congratulations! Traceback (most recent call last): File "run_game.py", line 48, in run_optimized() File "run_game.py", line 32, in run_optimized main.main() File "/Users/leif/Downloads/pyweek14/multifac14_final_2/lunatics_arsenal/gamelib/main.py", line 44, in main start_context() File "/Users/leif/Downloads/pyweek14/multifac14_final_2/lunatics_arsenal/gamelib/main.py", line 28, in start_context gummworld2.run(intro.Intro()) File "/Users/leif/Downloads/pyweek14/multifac14_final_2/lunatics_arsenal/gamelib/gummworld2/engine.py", line 477, in run State.clock.tick() File "/Users/leif/Downloads/pyweek14/multifac14_final_2/lunatics_arsenal/gamelib/gummworld2/gameclock.py", line 238, in tick self.paused_callback() File "/Users/leif/Downloads/pyweek14/multifac14_final_2/lunatics_arsenal/gamelib/gummworld2/engine.py", line 375, in _paused self.paused_update() File "/Users/leif/Downloads/pyweek14/multifac14_final_2/lunatics_arsenal/gamelib/game.py", line 288, in paused_update self.tipper.advance() File "/Users/leif/Downloads/pyweek14/multifac14_final_2/lunatics_arsenal/gamelib/tip.py", line 62, in advance self.tipqueue.pop(0) IndexError: pop from empty list |
3 |
3 |
3 |
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An all round average game. The best feature for me was the story line. Loved it, found it very amusing so whoever crafted that gets the Puntastic! award from me. Should go nicely on your CV ;) It's great that it's so hard, but to be honest once I failed a level twice I gave up because I didn't care that I didn't complete it... knowing that I'd forget about it in a weeks time. In terms of gameplay I don't feel like you've broken new grounds. The story is creative for sure but the platform, movement, etc is all very standard. I am looking for a game that I haven't seen before. If I wanted to time clicking on a screen I'd rather play Helicopter. Sound and music wasn't unbearable but not particularly enjoyable either. |