PyWeek - Multiverse Factory 13 - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
---|---|---|---|---|---|
3 | 4 | 3 | Some color coding for the mushrooms would be nice. |
||
4 | 5 | 4 | Great graphics! (Well apart from the placeholder models, but I was still impressed!) Liked the RPG style elements too |
||
3 | 4 | 3 | Great work guys, it shows you put a lot of polish into the graphics and interface. |
||
3 | 4 | 4 | Nice concept, and the gameplay isn't bad. A bit short, though. |
||
2 | 2 | 3 | The respawning enemies were just an annoyance and didn't add anything to the game. I don't like that it's possible to get stuck and have to restart the level. There needs to be more levels and harder puzzles. Why do I need exactly 7 strength to open a door? |
||
4 | 3 | 3 | The food items could be more visually distinctive. |
||
4 | 3 | 3 | nice game ;) |
||
4 | 4 | 4 | Unique |
||
4 | 4 | 4 | I really like the walking animation. I think to notch the scores up to 5s the game just needs to do more with the various mushroom effects -- Add graphics for the different shrooms, Visually display their effects on the player somehow, Maybe add halucinogenic effects if lots are eaten, That sort of thing. :) |
||
3 | 5 | 4 | This game has a lot of really cool elements, but it never quite comes together to feel like a complete game. I guess you probably just ran out of time. At any rate, it seems like a great demo, and I think it could be a great game with just some more to it. Things I liked include: the music, the dialogue, the character animation, the 3-D isometric environment, the exploration and experimentation, and the interface. Your mechanics lend themselves well to both puzzle and action levels, but you pretty much only have one of each, and they're pretty short. It got kind of difficult to read the info on the passageways in the last level while trying to fight off monsters. Maybe a slightly different interface would work better, where you didn't have to point at the thing to see its info. |
||
4 | 5 | 3 | amazing graphics |
||
4 | 4 | 4 | Overall solid game, but a bit short. |
||
3 | 4 | 4 | Nice idea, but the interface is a bit too busy. Having to hover over the various mushrooms and obstacles to figure out what I needed to do was tricky, especially when being beset by baddies the whole time. Taking the time to look at the bottom bar to see my current stats meant I wasn't watching for attackers. I don't have a good solution to the UI problem, though. |
||
3 | 4 | 4 | Interesting, but missing something. |
||
2 | 3 | 2 | You could have pre-rendered more angles for smoother turning. The levels are not interesting at all. Collecting the right mushrooms should be the core of the gameplay but the level designs really don't make good on that. |
||
4 | 4 | 4 | nice graphics |
||
1 | 3 | 2 | The game was reasonably well made but it needed to explain the mechanics of the game a little better. |
||
4 | 4 | 4 | Good times, good times. Thanks for the tip about Blender. |
||
3 | 3 | 3 | Mushrooms for different abilities should look different so that you don't have to mouse over them all the time. Also needs a health display. |
||
3 | 3 | 3 | Interesting mechanic of eating things to progress. |
||
2 | 3 | 3 | Maybe you have too many attributes to keep control of the situation, half of them would be enough. This is my feeling of the game. You can also use different objects to inc/dec every attribute, all of them were mushroom and it is not easy to move mouse over them to read what effect they have while trying to avoid enemies. |
||
3 | 3 | 4 | its ok |
||
5 | 5 | 5 | nice one |
||
3 | 3 | 3 | A maze combined with RPG stat modifying shrooms. Would be more interesting without the critters annoying me.. They are way too fast and too many. |
||
3 | 4 | 4 | good game, sometimes is boring |