PyWeek - Mop and Bucket - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 3 | 3 | The graphics in the game was a bit glitchy, which made it a little difficult to figure out how some of it worked. |
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2 | 3 | 2 | Wasn't quite sure what to do with things, some hints don't hurt :P |
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4 | 2 | 4 | Cool concept, but the game is annoyingly buggy and prone to crashing. |
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2 | 4 | 4 | The movement was nice and smooth and I liked the way that you could not warp into a dimension if the other dimension posed a problem to you. The key configuration was ok, but it was a little awkward to hit, space, shift, and the number buttons at the same time. Sometimes an object could pass through walls and then you'd never be able to get it again. |
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4 | 5 | 4 | Fantastic work :-) |
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3 | 3 | 4 | Very nicely done, but lacks the polish necessary for a higher score. I had to edit the code a bit to change the starting level due to the occasional crash in order to complete the game, though. |
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3 | 3 | 4 | - |
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3 | 3 | 4 | The concept of things misplaced in time isn't new, but this is the first I've seen it used like this in a game. I would like to see what you do with it, given more time. Cute little alien guy. Nice art, but the total was a bit austere. I had to use god mode to get the hang of the game. I jumped on the sled, then switched time lines and got this: mop_and_bucket/forever_end-0.3/forever_end-0.3/main.py" I liked the story/help text. I think the game would have benefited from a tutorial mode, with more of these popup texts. The texts timed out too soon for me to read. I modified the source to compute the duration (I did this in the TextPage constructor: delay_ms = 400 * len(text.split(' ')) ) which slowed it down adequately. Overall it was a mildly pleasant experience once I got over the initial hump of incomprehension. And a nice job for a solo entry. |
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3 | 3 | 4 | The time-shifting adventure aspect was great, but the platforming was a bit underdeveloped - |
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3 | 4 | 5 | I really liked the idea of this game. The dynamite in the first level was kind of confusing ... I guess you don't need it? Also, not knowing when I would be allowed to switch between times was a little frustrating. I think I'd rather be able to switch times and fall into a pit of lava and die then not be able to switch at all. The random flashes of other times that briefly pop into existence were awesome as mood setting, but didn't happen often enough to help orient me. Maybe when a time switch is not allowed you could at least show a brief flash of the other time? Why is there an invisible wall in the lava pit? Why did the cactus kill me? The shattered moon in level 3 is cool. It reminded me of Thundarr the Barbarian. |
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2 | 3 | 4 | Nice idea but there seems to be alot of bugs... |
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4 | 4 | 4 | An interesting twist on the platformer genre. Found the timed platforms in the pyramid too |
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3 | 3 | 4 | Good solo entry, the graphics and the core idea are very appealing but switching between times didn't work too well for me.. I couldn't figure out the first level so maybe an even simpler tutorial level would help to get into the game mechanics? |
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3 | 4 | 4 | Pretty fun, but it's easy to get stuck. It would have been nice if the robot displayed some animation, too, but the rest of the art more than makes up for it. The level design was fun, too. |
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3 | 2 | 3 | fun idea.. but the display kept glitching on me.. i tried the windows version. |
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3 | 3 | 4 | pretty fun but very hard. could not complete any levels. |
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2 | 2 | 5 | I like the idea. Also there is some features (more than in other games). Unfortunately this is not playable, has poor graphics, no sound and a lot of graphical artifacts. |
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2 | 2 | 4 | i like the idea with changing dimensions |
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4 | 4 | 4 | fine work |
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4 | 4 | 4 | Extremely cute probe. Time / World overlays were a nice innovation on top of the traditional platformer concept. |
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4 | 4 | 4 | Nice work! |
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1 | 3 | 1 | yes |
i'm playing it on archlinux amd64 |
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3 | 4 | 3 | Very good art work, but the gameplay is difficult to get it right. Too many instructions to follow and very long story line without a control to scrollpast. Could not figure out the relationship with the theme. |
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4 | 3 | 5 | Excellent level design, I enjoyed solving the puzzles, or trying to anyway. I wish I'd had |
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4 | 5 | 4 | Cool, but the window is a bit big. |
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1 | 1 | 1 |
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3 | 4 | 4 | This game's story managed to give me goosebumps. The art worked well with the story, and it was cool to see and imagine what happened to landscape over long periods of time. |