PyWeek - Mop and Bucket - feedback

Fun Prod Inno Disq N/W Comments
2 3 3

The graphics in the game was a bit glitchy, which made it a little difficult to figure out how some of it worked.

2 3 2

Wasn't quite sure what to do with things, some hints don't hurt :P

4 2 4

Cool concept, but the game is annoyingly buggy and prone to crashing.

2 4 4

The movement was nice and smooth and I liked the way that you could not warp into a dimension if the other dimension posed a problem to you.

The key configuration was ok, but it was a little awkward to hit, space, shift, and the number buttons at the same time. Sometimes an object could pass through walls and then you'd never be able to get it again.

4 5 4

Fantastic work :-)

3 3 4

Very nicely done, but lacks the polish necessary for a higher score. I had to edit the code a bit to change the starting level due to the occasional crash in order to complete the game, though.

3 3 4

-

3 3 4

The concept of things misplaced in time isn't new, but this is the first I've seen it used like this in a game. I would like to see what you do with it, given more time.

Cute little alien guy. Nice art, but the total was a bit austere. I had to use god mode to get the hang of the game.

I jumped on the sled, then switched time lines and got this:

mop_and_bucket/forever_end-0.3/forever_end-0.3/main.py"
Traceback (most recent call last):
File "mop_and_bucket/forever_end-0.3/forever_end-0.3/main.py", line 4, in <module>
main()
File "mop_and_bucket\forever_end-0.3\forever_end-0.3\foreverend\game.py", line 22, in main
engine.run()
File "mop_and_bucket\forever_end-0.3\forever_end-0.3\foreverend\engine.py", line 88, in run
self._mainloop()
File "mop_and_bucket\forever_end-0.3\forever_end-0.3\foreverend\engine.py", line 220, in _mainloop
self.tick.emit()
File "mop_and_bucket\forever_end-0.3\forever_end-0.3\foreverend\signals.py", line 28, in emit
result = callback(*args, **kwargs) or result
File "mop_and_bucket\forever_end-0.3\forever_end-0.3\foreverend\timer.py", line 54, in on_tick
self.cb()
File "mop_and_bucket\forever_end-0.3\forever_end-0.3\foreverend\effects.py", line 216, in on_tick
self.obj.move_by(0, dy)
File "mop_and_bucket\forever_end-0.3\forever_end-0.3\foreverend\sprites\base.py", line 138, in move_by
self._move(dy=dy)
File "mop_and_bucket\forever_end-0.3\forever_end-0.3\foreverend\sprites\base.py", line 148, in _move
self.check_collisions(dx, dy)
File "mop_and_bucket\forever_end-0.3\forever_end-0.3\foreverend\sprites\base.py", line 154, in check_collisions
for obj, self_rect, obj_rect in self.get_collisions():
File "mop_and_bucket\forever_end-0.3\forever_end-0.3\foreverend\sprites\base.py", line 199, in get_collisions
self._check_collision(self, obj, ignore_collidable_flag)
File "mop_and_bucket\forever_end-0.3\forever_end-0.3\foreverend\sprites\base.py", line 238, in _check_collision
collision_rect = mask.get_bounding_rects()[0]
IndexError: list index out of range

I liked the story/help text. I think the game would have benefited from a tutorial mode, with more of these popup texts. The texts timed out too soon for me to read. I modified the source to compute the duration (I did this in the TextPage constructor: delay_ms = 400 * len(text.split(' ')) ) which slowed it down adequately.

Overall it was a mildly pleasant experience once I got over the initial hump of incomprehension. And a nice job for a solo entry.

3 3 4

The time-shifting adventure aspect was great, but the platforming was a bit underdeveloped -
unnecessary IMHO. The graphics were smart. The levels were a little too large and empty.

3 4 5

I really liked the idea of this game. The dynamite in the first level was kind of confusing ... I guess you don't need it? Also, not knowing when I would be allowed to switch between times was a little frustrating. I think I'd rather be able to switch times and fall into a pit of lava and die then not be able to switch at all. The random flashes of other times that briefly pop into existence were awesome as mood setting, but didn't happen often enough to help orient me. Maybe when a time switch is not allowed you could at least show a brief flash of the other time? Why is there an invisible wall in the lava pit? Why did the cactus kill me? The shattered moon in level 3 is cool. It reminded me of Thundarr the Barbarian.

2 3 4

Nice idea but there seems to be alot of bugs...

4 4 4

An interesting twist on the platformer genre. Found the timed platforms in the pyramid too
frustrating and had to hack them to stay open longer. Also found an unintended shortcut on that
level -- if you stand on the skateboard you can jump over the right-hand cactus and get to the
artifact. Bugs: *Prone to crashing when trying to jump on the skateboard while carrying the
caterpillar. *On level 1, while inside the mountain, standing on the top step, jumping up and
switching to period 2 to get onto the pipe, sometimes the blank mountain exterior appears. *If
you bump into something while riding the skateboard, its hovering height seems to get a bit
higher or lower, and sometimes you appear to get stuck in the middle of it. *Generally, if
you're carrying an object and it bumps against something when you jump or fall, it becomes
displaced from you vertically even though you still have hold of it.

3 3 4

Good solo entry, the graphics and the core idea are very appealing but switching between times didn't work too well for me.. I couldn't figure out the first level so maybe an even simpler tutorial level would help to get into the game mechanics?

3 4 4

Pretty fun, but it's easy to get stuck. It would have been nice if the robot displayed some animation, too, but the rest of the art more than makes up for it. The level design was fun, too.

3 2 3

fun idea.. but the display kept glitching on me.. i tried the windows version.
The level design should have been a little more consistant.. for example in the very first level if you change the timeline, you fall a little to touch the ground on time zone 1 and 2 but in timezone 3 you are colliding with the platform so the game doesn't take you to that time .. the reason is never explained i thought it was a glitch.. there should have been at least a msg giving that info. These problems could have been easily avoided with better level design in my opinion.

3 3 4

pretty fun but very hard. could not complete any levels.

2 2 5

I like the idea. Also there is some features (more than in other games). Unfortunately this is not playable, has poor graphics, no sound and a lot of graphical artifacts.

2 2 4

i like the idea with changing dimensions

4 4 4

fine work

4 4 4

Extremely cute probe. Time / World overlays were a nice innovation on top of the traditional platformer concept.

4 4 4

Nice work!

1 3 1 yes


it's malfunctioning, block of the map appear from nothing then disappear, i cannot interact properly with the map...

i'm playing it on archlinux amd64
no tracebacks avail.

3 4 3

Very good art work, but the gameplay is difficult to get it right. Too many instructions to follow and very long story line without a control to scrollpast. Could not figure out the relationship with the theme.

4 3 5

Excellent level design, I enjoyed solving the puzzles, or trying to anyway. I wish I'd had
unlimited lives, because it was way too easy to get a game over by jumping to another time when
there was no ground and not hitting the correct button to get back fast enough. I didn't want to
have to start back over every time. That's why I only gave 4/5 on fun. There seemed to be a lot of
graphical glitches. I reached the third artifact, but I couldn't figure out how to get inside
the dome. I got the dynamite on level 1 and the caterpillar on level 2, but I didn't see any way to
take them with me.... I hope you can post a walkthrough!

4 5 4

Cool, but the window is a bit big.

1 1 1

3 4 4

This game's story managed to give me goosebumps. The art worked well with the story, and it was cool to see and imagine what happened to landscape over long periods of time.