PyWeek - mmorts - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 4 | 2 | It's pretty cool to see an online game. The mouse/keyboard hybrid controls were pretty |
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3 | 4 | 3 | quite good for me |
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2 | 3 | 2 | Impressive for a week, but twisted can be a very serious pain to install sometimes. I also got stuck between bugs several times and had to restart. |
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2 | 3 | 2 | yes | Very ambitious. Graphics are decent, and music is nice. I've added production points as it's client-server. Unfortunately your main server is either down or unreachable, so I was presented with a blank screen initially. The game itself is a bit clunky - moving is a bit odd and it's not very clear when you're fighting or not. |
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2 | 4 | 3 | Looks big, but there's little to no feedback given to the player on how they're doing. I can't tell if I'm defeating enemies or they're just suicide-bombing me; also whether or not I'm levelling up and finishing the game, or focussing my attention on the wrong aspects. The movement is quite glitchy, and I couldn't get the chat function to work. |
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2 | 3 | 3 | the game has potential, but at the moment it needs more polishing. |
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1 | 1 | 1 | yes | Couldnt get the game to work. Just got a black screen and music. |
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2 | 2 | 3 | Is it really finished? |
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2 | 3 | 4 | no comments... |
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2 | 3 | 3 | It looks quite complete, but the client is very glitchy, I wasn't sure where the avatar was at any time and it wasn't very clear if and how it was attacking or being attacked. |
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1 | 1 | 1 | yes | Crashed on startup. Python 2.5 / Pygame 1.7.1 / Windows XP. |
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2 | 2 | 3 | OK, I got it running, after installing a lot of dependencies. I didn't know how much life I had, |
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4 | 3 | 3 | nice job :) |
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3 | 4 | 5 | Wow, a decent MMORPG in a week, very impressive entry. |
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3 | 4 | 3 | Needs a bit more polishing. |
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3 | 3 | 2 | A massively multiplayer online roleplaying game? I didn't see anybody else online. An OK diablo clone, though. Nice music. |
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2 | 3 | 3 | Could develop into something interesting, but not quite there yet -- doesn't seem to be anything to do besides killing swarms of monsters. |
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3 | 3 | 2 | I tried the game late in the judging period and there wasn't anyone online. Cool to play an isometric mmorpg, but beyond the perspective, I didn't really see anything new. |
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2 | 3 | 3 | mmorts team member 1 - "Last time we did a simple pong game. That was to easy, lets do something |
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2 | 2 | 3 | this isn't really an mmorpg.. where is the public server? (i mean, i doesnt work) |
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2 | 4 | 3 | Couldn't connect to server (just got a blank window), ran local game. Controls were odd - 90 degrees off what I'd expect from an ISO game. Didn't really play it much, didn't grab me. |
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3 | 3 | 3 | wow. I'm amazed you made a working mmo in only a week. Besides that fact the battles are kinda bland. Its still cool to see such a hard project pulled off in only a week. good job! |
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2 | 3 | 3 | I could not login to internet server. Moving is stressfully and appearing enemies from nowhere with "who moves attacks" combat system make game chaotic. |
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2 | 4 | 3 | I really wish there were a category for "OMG YOU MADE A MMO IN A WEEK", but there isn't. Of the categories that exist, this game doesn't really push any of them. The graphics aren't that good, and the bounce-back effect hurts production; the game is a complete rip-off of the 1000's of games like this (feels a lot like crossfire); and it's not very fun yet. Not that I'm harping on the game, these sorts of games don't have good gameplay or work very well at the start; many of these games don't succeed on those fronts even when they are completed :) You still made an mmo in a week, so no matter how your scores come out, many many congratulations on that. |
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2 | 2 | 1 | not much of a game (yet?). there is not a lot to do and the little is not polished - like moving |
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2 | 4 | 4 | Very cool game although lacking content...But hwy you made a MMORTS, you rule... |
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1 | 4 | 3 | Very nice soundtrack, not-so-bad graphics. Unfortunately even local servers take too long to answer to player input. =( |
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1 | 3 | 2 | Ran at a snail's pace. Might have been working incorrectly? |