PyWeek - sleepless and confused - feedback

Fun Prod Inno Disq N/W Comments
2 2 3

Liked the idea, but the jerky scrolling started to bug me too much.

1 1 1

on py24
C:\Documents and Settings\xeeme\Desktop\pyweek\5\metalab\deus-vs-deus-0.1>c:\Pyt
hon24\python run_game.py
C:\Documents and Settings\xeeme\Desktop\pyweek\5\metalab\deus-vs-deus-0.1\lib\py
game_io\events.py:7: SyntaxWarning: import * only allowed at module level
class Events(object):
C:\Documents and Settings\xeeme\Desktop\pyweek\5\metalab\deus-vs-deus-0.1\lib\ga
me\menu.py:58: SyntaxWarning: import * only allowed at module level
def step(self, now):
Traceback (most recent call last):
File "run_game.py", line 16, in ?
main.main()
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\metalab\deus-vs-deus-0.
1\lib\main.py", line 20, in main
e.mainloop()
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\metalab\deus-vs-deus-0.
1\lib\environment.py", line 33, in mainloop
self.scene.step(pygame.time.get_ticks()) # call as often as possible
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\metalab\deus-vs-deus-0.
1\lib\scenes.py", line 36, in step
self.paint((now-self.last_tick)/self.tick_interval)
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\metalab\deus-vs-deus-0.
1\lib\game\gamescene.py", line 118, in paint
obj.paint(phi)
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\metalab\deus-vs-deus-0.
1\lib\objects\abstract.py", line 13, in paint
self.get_painter().paint(self, *args, **kwords)
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\metalab\deus-vs-deus-0.
1\lib\objects\opengl.py", line 25, in paint
cls.paint_transformed(abstract, phi)
File "C:\Documents and Settings\xeeme\Desktop\pyweek\5\metalab\deus-vs-deus-0.
1\lib\objects\opengl.py", line 126, in paint_transformed
if not cls._texture_id:
ValueError: The truth value of an array with more than one element is ambiguous.
Use a.any() or a.all()

on py25:
C:\Documents and Settings\xeeme\Desktop\pyweek\5\metalab\deus-vs-deus-0.1>c:\Pyt
hon25\python run_game.py
C:\Documents and Settings\xeeme\Desktop\pyweek\5\metalab\deus-vs-deus-0.1\lib\py
game_io\events.py:7: SyntaxWarning: import * only allowed at module level
class Events(object):
C:\Documents and Settings\xeeme\Desktop\pyweek\5\metalab\deus-vs-deus-0.1\lib\ga
me\menu.py:58: SyntaxWarning: import * only allowed at module level
def step(self, now):
Fatal Python error: (pygame parachute) Segmentation Fault

This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.

3 3 3 yes

Got a "Fatal Python error: (pygame parachute) Segmentation Fault" when I tried to run it. Not the only game, but that doesnt help much :(

2 3 1

and the twisted thing is...?

3 2 3

Interesting game play. I don't know why I can't jump higher.

1 1 1 yes

Fatal Python error: (pygame parachute) Segmentation Fault

This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.

1 1 1 yes

Segmentation fault (Windows XP SP2)

4 4 5

I just need someone to help me evaluate games, because I think this game must be great fun!
Congrats on a very original idea, very nice music, and sounds.

3 3 4

Interesting idea: one player on the keyboard, one on the mouse. The avatar's mechanics were decent but could have benefited from a bit of fine tuning. Casting objects from the sky was cool and fun. Graphics were decent and smooth. The main drawback is the levels--I realize level design is not the biggest priority in a one-week time frame. But the levels didn't leave a lot of opportunity for strategy. I didn't think the switching worked too well: probably should just let players decide for themselves who is god and who is avatar.

2 2 3

It would be nice if there was an indicator of which weapon was selected. The music/sound effects were fairly anoying. Not all of the menu items worked and it wasn't possible (as far as I could tell) to return to the menu once the game started, or to quit the game when it ended (aside from killing the process).

Interesting concept of where falling through the bottom wraps around to the top; I've never seen that in a platform game before.

1 1 1 yes

it does not follow the subject: twisted
and 0 (zero) originality

3 2 2

classic arcade game, with the small twist of the players in different roles

2 2 3

I am not sure what is the relation with the theme. The idea of switching sides is interesting, but I couldn't get working the godly side of the game (is it working? I could just control the avatar, but mouseclicks did nothing...) Outside that, is a very simple platformer

1 2 2

Hard to judge a game that requires a second player. Might be fun with AI.

2 2 2 yes

I'm not at all sure what this has to do with "Twisted" at all.

2 3 4

Interesting idea. Didn't like the level that much. Also I didn't have anyone to play with.

1 1 1 yes

C:\Downloads\5\metalab\deus-vs-deus-0.1>run_game.py
Fatal Python error: (pygame parachute) Segmentation Fault

This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.

http://en.wikipedia.org/wiki/Cross-platform

3 3 3 yes

Got the following Errormessage, while trying to start this game: "Fatal Python error: (pygame parachute) Segmentation Fault. This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information."

3 3 3 yes

Fatal Python exception.

1 2 1 yes

uncomplete, not twisted.