Drifty Ducky
Awards

The "Jonathan Livingstone Seagull" award for avian representation in a video game
Presented by ntoll
Files
File | Uploader | Date |
---|---|---|
ducky_title.png
Title Screen |
Spears Dracona | 2025/03/26 05:33 |
ducky_day_2.png
Day 2 progress! |
Spears Dracona | 2025/03/25 01:45 |
ducky_day_1.png
What I've got the first day. |
Spears Dracona | 2025/03/23 19:31 |
Diary Entries
First day
Right now, I have a duck that can move around and stops at the edges of the river. I also have it scaling up and keeping my pixels nice and crisp. That's VERY important.
I'm starting to get back into the swing of things. I think it will go a little quicker from here on out.
Lots of progress!
Today I made my title screen nicer. I already figured out how to do scrolling clouds for the level, so it wasn't hard to stick some scrolling clouds on the title screen and make a giant bobbing ducky. I also added some music to the game and made it keep track of the player's high score. It's feeling like an actual game!
I'm also having fun adding little things in the background. I'm trying to lean into weird and surreal. I know my game mechanics aren't too innovative (but I do think they're fun!), so I'm trying to make up for that by piling on loads of personality. I'm mostly here to learn, but I want to make people smile in the process.
From here on out, it's mostly polish. Unless I think of a feature I need to add in the shower tomorrow. :D