PyWeek - Grant Cox - feedback

Fun Prod Inno Disq N/W Comments
2 2 2

Cool idea

2 3 2

Nice gore and explosions. :D These types of games really need guns that shoot fast too. At first I didn't know whether I was shooting or not since the rockets got shot so seldom.

2 2 2 yes

Did not work on OS/X 10.5.5 Loading chipmunk for Darwin (32bit)
[/Library/Python/2.5/site-packages/pymunk-0.8-py2.5.egg/pymunk/libchipmunk.dylib]
Traceback (most recent call last): File "run_game.py", line 16, in main.main() File
"/Users/riq/Downloads/pyweek-7/games/grant_cox_pyweek_sept08/lib/main.py", line
39, in main pyglet.app.run() File
"/Library/Python/2.5/site-packages/pyglet/app/__init__.py", line 264, in run
EventLoop().run() File "/Library/Python/2.5/site-packages/pyglet/app/carbon.py",
line 84, in run self._timer_proc(timer, None, False) File
"/Library/Python/2.5/site-packages/pyglet/app/carbon.py", line 133, in _timer_proc
sleep_time = self.idle() File
"/Library/Python/2.5/site-packages/pyglet/app/__init__.py", line 187, in idle dt =
clock.tick(True) File "/Library/Python/2.5/site-packages/pyglet/clock.py", line
643, in tick return _default.tick(poll) File
"/Library/Python/2.5/site-packages/pyglet/clock.py", line 290, in tick item.func(ts -
item.last_ts, *item.args, **item.kwargs) File
"/Library/Python/2.5/site-packages/pyglet/sprite.py", line 263, in _animate
self._set_texture(frame.image.get_texture()) File
"/Library/Python/2.5/site-packages/pyglet/sprite.py", line 350, in _set_texture if
texture.id is not self._texture.id: AttributeError: 'NoneType' object has no attribute
'id'

4 3 4

Not too bad. It's a good start for an arcade game. The controls feel a little sluggish and the levels / monster behaviors are a little too simple. I don't think you need to add anything to fancy. Just some simple tweaks there would do wonders. Like activation distance so the monsters can't see you unless you're close, otherwise they just walk around randomly. And maybe some scenery with things to hide behind (like trees, bldgs to shield you from the missiles, etc). I like it.

1 3 2 yes

It's too bad that this game is incomplete, reading your intention sounds like it could have been fun. Graphics are quite nice, I particularly like the green slugs. I would have definitely given more if you had time to implement your intention, but since I'm rating the game that was implemented, sorry about the low score. And I guess I have to DQ you due to the lack of theme, sorry about that too. I enjoyed it a little but there's not much point in playing it without some sort of rules.

3 2 2

Yeah, shooting stuff is fun. Well done, but please, please, please make it controllable through the keyboard. Every game I've played almost is mouse controlled. I don't know what the big deal with mouse control is. You put the pointer on the guy you want to kill. Where's the skillz? Walking in circles.

2 3 2

Very nice. Hate to say good start, but what can I say. Some critiques: God mode, no sound effects, hard to tell if you are hitting anything or not, framerate is a bit weak (although not too bad), harder enemies have to much health and need either less health or a healthbar so you can see how much longer it will be, lack of level design (didn't really understand the teleports). But the basic controls etc work pretty good.

3 3 2

Apart from the extensive list of missing features in the readme (very up-front and honest!) this wasn't bad for what it was - a top-down shooter! Slightly disappointing flamethrower, if I'm honest, as the graphic was good, but you couldn't actually ignite zombies...

3 2 3

Would be real fun if it was finished. Sigh.

2 4 1

I liked the graphics but there was nothin' to the gameplay.

2 3 1

Nice carnage, but where's the string?

3 3 3

Nice robotron kind of game but feels a bit pointless.

4 4 3

Game looks really cool! I really like the concept of the game, and even though it wasn't complete, the little demo you provided was really rather fun. Well done! I really liked the smoothness of the controls, and the variety of weapons and enemies. I think my favorite part was that the rocket-launching zombies could damage their allies -- that was just a lot of fun, being a pacifist and watching them kill each other. You really have a fun start to a game here, and I like it all. One small comment is that it would be helpful for us laptop users to have wasd control in addition to arrow-key control, as well as something other than scroll-wheel to change weapons. All told, well done!

3 4 3 yes

No ideas of string. But still a good game to play.

2 2 2

did not follow theme. unfinished. on most levels you cant see your bullets. nothing happens when you kill them all. you cant die. no sound.could have been fun with a bit more work.

1 1 1

facundo@pomcat:~/pyw7/maular/grant_cox_pyweek_sept08$ python run_game.py
Traceback (most recent call last):
File "run_game.py", line 15, in <module>
import main
File "/home/facundo/pyw7/maular/grant_cox_pyweek_sept08/lib/main.py", line 16, in <module>
import pymunk as pm
ImportError: No module named pymunk

3 4 3

good start on a top-down shooter. the graphics are nice.

3 3 3

<p>This game gave me quite fun. the weapons are nice. I would have liked a bigger display, and of course the concept finished (the threaad connecting the wholes, limited life, etc)

3 4 3

Great start i would say. At least you couldn't die (or maybe i was just so good I didn't :P). Hope you find the time to polish this!

2 2 2

Too dark background, cant see bullets.
Main Actor must be easy to spot.

2 2 2

No string related?

2 3 2

Nice crimsonland clone. Nothing to do with strings though (as mentioned in readme)

3 4 2

nice game, but the theme wasn't really clear in this game :)

2 2 2 yes

No string...

4 4 2 yes

AFAICT this game had nothing to do with the length of a string.