PyWeek - True Expanded Legendary Great Madmen - feedback
MrTanoshii
Doger
This game definitely had a lot of potential sadly I feel a it was squandered because there are a lot of issues with this game first of all this game is flat-out annoying to play there are so many times the game flat-out doesn't work I got stuck just trying to get into the vent because the game wouldn't let me get into the vent and another time the game wouldn't let me progress unless I stop possessing when you die you have to restart the game from the terminal which is obmiouly done just to troll the player there are also no levels in this game I saw that there were only 4 image for the levels in the game and one of them is the end which is not even the credits it's just a background that doesn't even tell that the game is over not to mention the info of how to posses people is at the end of the game I don't know why you guys put the info of how to posses people at the end of the game like who would put something like that at the end of the game anyway this game is very disappointing based on what I saw from this games title it looked really good I guess that's why you don't judge a book by it's cover
Pykemon010
The game itself had a really interesting idea, I mean the idea of possessing people to escape a lab but you only can posses them once its actually really cool, but to be pretty honest this game kinda stinks, like it looks cool and the ideas cool but the game itself is pretty buggy and short, not to mention its just generally not fun to play and the music just feels kinda annoying, and that's coming from someone who can't even make music without it sounding like a dying animal, but in the end it defiantly had potential
smoktwix
Didn't figure out how to shoot bullets.
Making the game simpler for the first part would be good.
It seems to crash when it ends.
Quikli
Don't make a game that has to killed externally by design, just add a sys.exit(0) somewhere please. Had to fix the game folder structure to get it to run as well. Nice blob physics though!
DR0ID
Had to copy 'Editor' into 'game' directory to get it running.
Cool idea, and well done, could have been longer.
FatHat
I had a really rough go of getting this to run -- the README instructions didn't work. I had to move the Editor folder into the "game" folder, add an __init__.py, and then run run_game.py from within "game/". That got it up and running. However, I only got through two screen until it got to a final screen(?) where I was on mars, and there was nothing left to do, the game just seemed to abruptly end at that point.
I did think the art was very well done though, and I loved the concept
zwerver
Minus-points for not allowing me to quit the game normally on death, especially since the game is quite hard, and not even keyboard interrupted would kill your game. That almost counts as malware. Not all operating systems have a "task manager". Sprites looked nice and I liked the animation of the exploding guards, but that kind of ruined it for me.
thp
You shipped 4 MiB worth of "GameLogs.log" :)
Running "run_game.py" doesn't work:
Traceback (most recent call last):
File "C:\Users\thp\Desktop\34\the-blood-planet\TheBloodPlanet_release\game\run_game.py", line 1, in <module>
from Editor import Base
ModuleNotFoundError: No module named 'Editor'
Moving the "Editor" folder into the "game" folder makes it work, though.
Played the game until the next screen. Ran into an enemy. "as a punishment, disable the game from the task manager and run it again". Ouch.
Cosmologicon
ModuleNotFoundError: No module named 'Editor'. I'm sure it's fixable. If I have time I'll come back and get it working.
speedlimit35
I finally got the game to work after moving the Editor folder into the game folder. And then when I played the game, the game screen was too large for my computer screen. I moved around the room, wasn't sure what to do and went up into the vent. Then, I died and then the game froze my python ON PURPOSE and i actually had to kill the process through activity monitor. That wasn't very nice.
Did not run
from Editor import Base
ModuleNotFoundError: No module named 'Editor'