PyWeek - Lyapunov's game - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 3 | 4 | I didn't really figured out how the game works |
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3 | 2 | 2 | Reminds me of my misspent teens playing billiards as a kid. Thanks! |
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3 | 3 | 4 | This is an interesting idea, but it's a bit hard. I think it would be more fun if there were more balls. Part of the fun in snooker is having many possibilities for what to try, and having many balls is important for that. It also could use more things to do in the game, but I understand that there was no time. Anyway, I liked it. |
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3 | 3 | 3 | It looked alright. It was ok but waiting for the bloody balls to stop was a bit irritating. |
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3 | 4 | 3 | Nice idea; it would be more fun with more levels. |
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3 | 3 | 3 | Nice physics. The balls took a little too long to come to a complete stop for my liking (it didn't seem to match my experiences of playing pool and was a little frustrating). The connection to the theme seemed rather tenuous. |
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1 | 2 | 2 | Took me a while do figure out game mechanics. Wouldn't have hurt to supply a howto. Didn't see what exactly is so chaotic. That doesn't mean that you can't take the idea of billiard somewhere. |
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1 | 2 | 2 | Once you had been "caught" into a chaotic ray, you can play any game. |
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2 | 3 | 3 | The idea is somewhat interesting, but the game needed more of a goal to strive for. |
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3 | 3 | 3 | Was a bit hard for me to get some points... |
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2 | 3 | 2 | I'm rather confused about the point of the game. I'd have more fun if there are more balls on the table though. |
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2 | 3 | 2 | Was not that interesting, I'm afraid. I'm not able to use the diamonds to figure out shots or anything, so making the sides rounded doesn't really add to the game much for me. Maybe some obstacles or something inside the table would be interesting, but still you're just playing billiards. |
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2 | 2 | 2 | That's pretty much zero connection to the theme. There's no indication of how many points you need to progress. There's no indication of the basic mechanic of controlling the strength of the hit. The swirly pattern that appears on the table seems to have no effect on the movement of the balls. |
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2 | 2 | 2 | Nice sim, but it was hard to know what to do, and nothing really happens (yes I got to 10 points) |
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2 | 2 | 2 | An interesting physics demo, but the "game" bits don't really make much sense. Some kind of |
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3 | 2 | 2 | I am not sure when I am supposed to get points. Sometimes I hit both pink balls and do not get points. Sometimes I lose points, and it doesn't say anything anywhere about losing points. |
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3 | 3 | 3 | Strangely addictive. Just one more shot... then I'll stop... really... |
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1 | 2 | 2 | There's just not enough energy in this game to make good physics fun. Lots of objects and high velocities are exiting. Throw in some sound effects next time to really pump up the feel of energy. I upped the innovation from 0 because of your near=hard far=weak mechanic. |
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3 | 2 | 3 | Nice pool game. Some music/sounds would have helped your score, though. |
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1 | 1 | 2 | . |
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2 | 3 | 3 | Nice smooth graphics. But not much re-play value. |