PyWeek - lvlX - feedback

Fun Prod Inno Disq N/W Comments
2 3 3

Nice work for a first Pyweek. I wish, though, you had written somewhere what each trap does - I couldn't form any strategy without knowing that. Sometimes, the bugs just stop moving for a while (and all those printings make the game much slower, too). I had fun for a little while, but this game feels a bit too incomplete, and the lack of knowledge about the towers doesn't help. Hope you have more time next time, and good job anyway.

1 2 1

Maybe I'm just not good at tower defense, but I spent all my money and I couldn't kill a single bug!

1 1 1

Sorry, didn't like this game. Feels very unnatural and visual feedback is almost none.

Looking forward to seeing your progress in the next PyWeek!

3 3 3

At this stage the board action needs more interesting things to do.

2 2 1

I prefer my tower defence where the enemies don't walk through the towers! Not bad for a first attempt though.

1 2 1

Just a tower defense game. It is too unfinished. =(

1 1 1

Please put the game inside a directory within the archive next time!

2 2 3

Are there any differences between the kinds of traps?

1 2 2

3 3 3 yes

python run_game.py
Traceback (most recent call last):
File "run_game.py", line 3, in <module>
from gamelib import main
File "/home/macarse/Desktop/cripto/getof/gamelib/main.py", line 14, in <module>
import cocos
ImportError: No module named cocos