PyWeek - lvlX - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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2 | 3 | 3 | Nice work for a first Pyweek. I wish, though, you had written somewhere what each trap does - I couldn't form any strategy without knowing that. Sometimes, the bugs just stop moving for a while (and all those printings make the game much slower, too). I had fun for a little while, but this game feels a bit too incomplete, and the lack of knowledge about the towers doesn't help. Hope you have more time next time, and good job anyway. |
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1 | 2 | 1 | Maybe I'm just not good at tower defense, but I spent all my money and I couldn't kill a single bug! |
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1 | 1 | 1 | Sorry, didn't like this game. Feels very unnatural and visual feedback is almost none. Looking forward to seeing your progress in the next PyWeek! |
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3 | 3 | 3 | At this stage the board action needs more interesting things to do. |
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2 | 2 | 1 | I prefer my tower defence where the enemies don't walk through the towers! Not bad for a first attempt though. |
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1 | 2 | 1 | Just a tower defense game. It is too unfinished. =( |
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1 | 1 | 1 | Please put the game inside a directory within the archive next time! |
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2 | 2 | 3 | Are there any differences between the kinds of traps? |
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1 | 2 | 2 |
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3 | 3 | 3 | yes | python run_game.py |