PyWeek - Latitude IX - feedback

Fun Prod Inno Disq N/W Comments
1 1 1 yes

Running on a Windows 7 (32-bit) box: Traceback (most recent call last): File "run_game.py",
line 123, in run main.main() File "c:\pyweek_games\nvsn-1.2\nvsn\main.py", line 172, in
main App().run() File "c:\pyweek_games\nvsn-1.2\nvsn\main.py", line 156, in run
app.run() File "c:\pyweek_games\nvsn-1.2\pyglet\app\__init__.py", line 264, in run
EventLoop().run() File "c:\pyweek_games\nvsn-1.2\pyglet\app\win32.py", line 63, in
run self._timer_func(0, 0, timer, 0) File
"c:\pyweek_games\nvsn-1.2\pyglet\app\win32.py", line 84, in _timer_func sleep_time =
self.idle() File "c:\pyweek_games\nvsn-1.2\pyglet\app\__init__.py", line 193, in idle
window.dispatch_event('on_draw') File
"c:\pyweek_games\nvsn-1.2\pyglet\window\__init__.py", line 1219, in dispatch_event
EventDispatcher.dispatch_event(self, *args) File
"c:\pyweek_games\nvsn-1.2\pyglet\event.py", line 340, in dispatch_event if
handler(*args): File "c:\pyweek_games\nvsn-1.2\nvsn\gamemode.py", line 136, in
on_draw self.think() File "c:\pyweek_games\nvsn-1.2\nvsn\gamemode.py", line 187, in
think [r.think() for r in self.queue] File "c:\pyweek_games\nvsn-1.2\nvsn\ai.py", line
76, in think self.player.pick_up() File "c:\pyweek_games\nvsn-1.2\nvsn\player.py",
line 115, in pick_up sounds.play('goal') File
"c:\pyweek_games\nvsn-1.2\nvsn\sounds.py", line 15, in play player = sound.play() File
"c:\pyweek_games\nvsn-1.2\pyglet\media\__init__.py", line 396, in play
player.queue(self) File "c:\pyweek_games\nvsn-1.2\pyglet\media\__init__.py", line
794, in queue self._sources.append(source._get_queue_source()) File
"c:\pyweek_games\nvsn-1.2\pyglet\media\__init__.py", line 571, in _get_queue_source
return StaticMemorySource(self._data, self.audio_format) AttributeError:
'StaticSource' object has no attribute '_data'

3 4 3

had problems with pyglet and avbin on win7 got it working at the end thought

2 4 3

Nice look to the game.

The balance was off. I found it too easy to end up in a situation where the required gems were
split between the player and the nemesis and all the traps had been deployed, making the level
impossible to win.

1 1 1 yes

OSError: dlopen(/System/Library/Frameworks/QuickTime.framework/QuickTime, 6): no
suitable image found. Did find:
/System/Library/Frameworks/QuickTime.framework/QuickTime: mach-o, but wrong
architecture /System/Library/Frameworks/QuickTime.framework/QuickTime: mach-o, but
wrong architecture

2 2 3

This is too fast!

2 3 3

I enjoyed playing, but the AI seems a little omniscient. I think playing with another human
player would be more fun.

3 5 3

Very well done

2 2 2

Confusing to understand how to play the game. Collecting items by pressing the 'z' key is
deeply unsatisfying.

2 3 2

You forgot to mention the requirements on the README file! I'm using Pyglet 1.2. I won!
Although it was a little bit difficult to understand how traps work. The tiny green thing that
kills you specially, what was that? :) The game could have used different levels to develop the
idea a little bit further.

2 3 3

Nice music!

2 3 3

I like the frantic atmosphere and the procedural generation. The controls were a bit hard to
work with. Could be simplified by not letting you drop gems, and only have you drop a trap by
pressing Z, if you have one in your inventory. At the very least, the objects in your HUD could
have had numbers next to them. I played several times but I never really got the hang of it. I only
won once and that was pretty much luck.

3 4 4

after a while it is a little bit boring, the man is too much slow but it has a nice graphic and
music.

2 3 3

Could of used a little more documentation, I was a little confused on how to play at first. I did
like the "fog of war" effects for your character, and the game seemed polished.