PyWeek - Latitude 7 - feedback

Fun Prod Inno Disq N/W Comments
3 3 2

Good work from a technical point of view, but not very innovative.

2 2 2

Controls are stiff, enemies are difficult to see and aim at. Not really sure what I am looking at
on the screen.

2 2 2

write down your dependencies version (pyglet 1.2 dev isn't maybe not the best to use! luckily I
tried the various version of pyglet)

3 2 3

Needed a bit more variety in the environment, rather than just a tunnel, and the connection to
the theme is a bit tenuous.

3 3 3

Simple but fun -- with a bit of polishing and expansion (e.g. More different kinds of
obstacSimple but fun -- with a bit of polishing and expansion (e.g. More different kinds of
obstacles and enemies, power-ups) I think this could be a really awesome game.les and
enemies, power-ups) I think this could be a really awesome game.

2 3 2

Making playable 3D game in a week is awesome.

3 3 1

No bugs, but nothing new either.

1 1 1 yes

Didn't work on 2.6 due to WeakSet. If I hack it to use the weakrefset module I get this: Found game
data at data Traceback (most recent call last): File "run_game.py", line 161, in run() File
"run_game.py", line 149, in run main.main() File "lib/main.py", line 158, in main
Controller().run() File "lib/main.py", line 142, in run app.run() File
"/home/mat/Downloads/pyweek/lib/python2.6/site-packages/pyglet/app/__init__.py",
line 264, in run EventLoop().run() File
"/home/mat/Downloads/pyweek/lib/python2.6/site-packages/pyglet/app/xlib.py",
line 93, in run sleep_time = self.idle() File
"/home/mat/Downloads/pyweek/lib/python2.6/site-packages/pyglet/app/__init__.py",
line 193, in idle window.dispatch_event('on_draw') File
"/home/mat/Downloads/pyweek/lib/python2.6/site-packages/pyglet/window/__init__.py",
line 1219, in dispatch_event EventDispatcher.dispatch_event(self, *args) File
"/home/mat/Downloads/pyweek/lib/python2.6/site-packages/pyglet/event.py", line
340, in dispatch_event if handler(*args): File "lib/gamemode.py", line 102, in on_draw
self.update() File "lib/gamemode.py", line 95, in update self.domain.update(dt) File
"lib/entity.py", line 55, in update self.collide() File "lib/entity.py", line 84, in
collide entity.collide(other) File "lib/bullet.py", line 97, in collide
other.take_damage(self, self.damage) File "lib/enemy.py", line 92, in take_damage
self.domain.add(Powerup(self.domain, self.pos)) File "lib/enemy.py", line 234, in
__init__ self.body[:6] = self.body[:6].dot(numpy_rot(3.1416/2, 1, 1, 0))
AttributeError: 'numpy.ndarray' object has no attribute 'dot' AL lib: ALc.c:1879: exit():
closing 1 Device AL lib: ALc.c:1808: alcCloseDevice(): destroying 1 Context(s) I'm using
numpy 1.3.0.

3 2 2

nice game but i don'see the mad science

2 4 3

3D! Congratulations. I have never managed to make 3d in PyWeek. But it is programmer in me
talking. Gamer in me does not feel the same way. Sorry, but game is not fun. But 3d, man, that's
cool!

3 2 3

Not quite functional in the x axis, a lot of stuff in there, though. Must've been a fair amount of
work, for unfortunately little payoff.

4 4 4

I enjoyed playing this... I thought the 3D was good, although it did flicker a bit. That didn't
detract from the fun of flying through the defenses at high speed trying to shoot it all. Nice
one :).