PyWeek - Latitude 7 - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
---|---|---|---|---|---|
3 | 3 | 2 | Good work from a technical point of view, but not very innovative. |
||
2 | 2 | 2 | Controls are stiff, enemies are difficult to see and aim at. Not really sure what I am looking at |
||
2 | 2 | 2 | write down your dependencies version (pyglet 1.2 dev isn't maybe not the best to use! luckily I |
||
3 | 2 | 3 | Needed a bit more variety in the environment, rather than just a tunnel, and the connection to |
||
3 | 3 | 3 | Simple but fun -- with a bit of polishing and expansion (e.g. More different kinds of |
||
2 | 3 | 2 | Making playable 3D game in a week is awesome. |
||
3 | 3 | 1 | No bugs, but nothing new either. |
||
1 | 1 | 1 | yes | Didn't work on 2.6 due to WeakSet. If I hack it to use the weakrefset module I get this: Found game |
|
3 | 2 | 2 | nice game but i don'see the mad science |
||
2 | 4 | 3 | 3D! Congratulations. I have never managed to make 3d in PyWeek. But it is programmer in me |
||
3 | 2 | 3 | Not quite functional in the x axis, a lot of stuff in there, though. Must've been a fair amount of |
||
4 | 4 | 4 | I enjoyed playing this... I thought the 3D was good, although it did flicker a bit. That didn't |