PyWeek - Latitude - feedback

Fun Prod Inno Disq N/W Comments
3 3 3

although I didn't understand what to do, I find this game interesting.

1 1 1 yes

C:\AAA\Demo\PyWeek6\bumblebee-0.1>python run_game.py
Traceback (most recent call last):
File "run_game.py", line 340, in <module>
game.init()
File "run_game.py", line 295, in init
scene.initialize()
File "run_game.py", line 161, in initialize
self.game.textures.load()
File "C:\AAA\Demo\PyWeek6\bumblebee-0.1\render.py", line 20, in load
tex.load()
File "C:\AAA\Demo\PyWeek6\bumblebee-0.1\render.py", line 45, in load
GL_UNSIGNED_BYTE, tex_data)
File "C:\Python25\lib\site-packages\OpenGL\wrapper.py", line 924, in wrapperCa
ll
raise err
OpenGL.error.GLError: GLError(
err = 1281,
description = 'invalid value',
baseOperation = glTexImage2D,
pyArgs = [
GL_TEXTURE_2D,
0,
4,
180,
167,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
'\x00\x00\x00\x00\x00\x00\x00\x00\x00...
],
cArgs = [
GL_TEXTURE_2D,
0,
4,
180,
167,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
'\x00\x00\x00\x00\x00\x00\x00\x00\x00...
],
cArguments = (
GL_TEXTURE_2D,
0,
4,
180,
167,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
c_void_p(229654556),
)
)

1 1 1

Traceback (most recent call last):
File "run_game.py", line 340, in <module>
game.init()
File "run_game.py", line 295, in init
scene.initialize()
File "run_game.py", line 161, in initialize
self.game.textures.load()
File "/home/facundo/juegos/pyweek/bumblebee-0.1/render.py", line 20, in load
tex.load()
File "/home/facundo/juegos/pyweek/bumblebee-0.1/render.py", line 45, in load
GL_UNSIGNED_BYTE, tex_data)
File "/usr/lib/python2.5/site-packages/OpenGL/wrapper.py", line 924, in wrapperCall
raise err
OpenGL.error.GLError: GLError(
err = 1281,
description = 'invalid value',
baseOperation = glTexImage2D,
pyArgs = [
GL_TEXTURE_2D,
0,
4,
180,
167,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
'\x00\x00\x00\x00\x00\x00\x00\x00\x00...
],
cArgs = [
GL_TEXTURE_2D,
0,
4,
180,
167,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
'\x00\x00\x00\x00\x00\x00\x00\x00\x00...
],
cArguments = (
GL_TEXTURE_2D,
0,
4,
180,
167,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
c_void_p(146588628),
)
)

2 3 3

Nice engine. Really nice actually.

1 1 1 yes

GL error in render.py running glTexImage2D on line 44. Game crashes.

2 3 2

Clearly not finished, but I like what I see.

2 3 3

I wish you had finished this, or made a point to it. Very cool start. I dig the style, music, and interface.

1 2 2

this game is very similar a other the pyweek5

1 1 1 yes

Traceback:
ra@tachikoma:~/Desktop/pw6/latitude/bumblebee-0.1$ python2.5 run_game.py
Traceback (most recent call last):
File "run_game.py", line 340, in <module>
game.init()
File "run_game.py", line 295, in init
scene.initialize()
File "run_game.py", line 161, in initialize
self.game.textures.load()
File "/home/ra/Desktop/pw6/latitude/bumblebee-0.1/render.py", line 20, in load
tex.load()
File "/home/ra/Desktop/pw6/latitude/bumblebee-0.1/render.py", line 45, in load
GL_UNSIGNED_BYTE, tex_data)
File "/usr/lib/python2.5/site-packages/OpenGL/wrapper.py", line 924, in wrapperCall
raise err
OpenGL.error.GLError: GLError(
err = 1281,
description = 'invalid value',
baseOperation = glTexImage2D,
pyArgs = [
GL_TEXTURE_2D,
0,
4,
180,
167,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
'\x00\x00\x00\x00\x00\x00\x00\x00\x00...
],
cArgs = [
GL_TEXTURE_2D,
0,
4,
180,
167,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
'\x00\x00\x00\x00\x00\x00\x00\x00\x00...
],
cArguments = (
GL_TEXTURE_2D,
0,
4,
180,
167,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
c_void_p(146043348),
)
)

Seems I need to get a better video card :-/

1 3 2

The engine looks nice, but there isn't actually a game built in it yet.

2 3 2

Liked the music, didn't like blindly wandering through a maze that all looks the same

1 2 2

I don't understund the game! It haven't Help...

1 4 2

Well, it lacks the game, so no fun score :) However, I liked the feel of it, I hope you can do something nice with this

2 2 2

it´s fine!

2 2 2

fine

2 4 2

Seems like it could be very fun!

2 3 3

Looks good and the sounds are fun. Needs a point and more content though.

1 1 1 yes

Did not work. I got an OpenGL error..

2 2 2

It was cool for a while, but I got dizzy 'cause of the spinning camera, so I had to quit.