PyWeek - feather_trading - feedback
Fun | Prod | Inno | Disq | N/W | Comments |
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3 | 4 | 4 | Good for you on trying to make a web game that's enjoyable. Very hard to do properly. |
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2 | 2 | 2 | Ineteresting game, but not my cup of tea. Also hard to play when there already was minus feathers in the live servers when I started to play. |
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1 | 2 | 2 | Seemed a bit buggy and there was hard to have any sort of strategy except for buying stuff and hoåe that it would be more expensive in other places.. |
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4 | 3 | 3 | Been having a lot of fun with this. Tends to stagnate when wealth gets into the millions, because there aren't enough feathers coming into the market to sustain a reasonable growth rate -- unless you exploit the negative buy bug. :-( |
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4 | 2 | 3 | Lol, in the top 10 are 50 names. |
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4 | 2 | 3 | Surprisingly fun.<br> |
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2 | 3 | 3 | An interesting idea for a pyweek. Seems to be working well. The waiting is a bit too boring and it seems to reward playing a lot rather than playing with a good strategy (whatever that may be). |
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2 | 3 | 4 | Too slow-paced for me. I don't really like games that make me wait minutes between interactions. The economics model appears to be fairly simple. Perhaps player purchases should affect the price as well. I was also able to buy a negative number of feathers (which I only did in the copy running on my machine), which severely unbalances the game. Perhaps consider using Django's form validation tools rather than scattering validation logic all over the place? |
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3 | 2 | 4 | The idea of doing a web-based game by itself is very innovative and brave. But the actual |
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2 | 2 | 2 | Interesting. The multiplayer aspect probably needs more thought. |
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2 | 1 | 1 | yes | As we see more and more web applications it also occurred to me to make a web-based PyWeek entry. However I couldn't think of anything that fit the "Feather" theme, because the associations that feathers evoke are so physical. Apparently neither could you think of anything that goes with the theme (thus disqualify). It is an unlucky design, because it would take days of playing to evaluate fairly, but from what I have seen it is the opposite of innovative, and I see no reason to invest more time in playing it. I hope we will see better web-based games in future PyWeeks! |
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4 | 3 | 3 | Gday, trading games are always great fun! |
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4 | 2 | 4 | Great idea I've never seen a browser game in pyweek |
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2 | 3 | 4 | I like the idea of browser games going into pyweek. I bet we see a lot more of that sort of thing with html 5. |
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3 | 2 | 4 | Cool idea but the UI is fairly dull and minimal. |
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3 | 2 | 4 | It fun in a strange way. Probably because you can see the scores of others as a challenge. Gameplay is very simple right now, so you may add something like limited storage time (your feathers decompose after a while) to prevent people from sitting on their feathers till the prices are acceptable. ^^ |
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1 | 1 | 1 | Random number generator + Excel, with some bugs (lots of people signing up and randomly getting huge amounts of money). |
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1 | 2 | 2 | Not really much to do, i bought some feathers then sold them. I think that it could be better with |
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2 | 2 | 2 | I was kinda hoping for a bit more than an HTML table and a refresh link. I think I'm just not that into a trading game unless there's some sort of plot or adventure tied into it. |
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4 | 3 | 3 | The game is rather reminiscent of dopewars. The realtime aspect is interesting, and it's and enjoyable little time-waster to have open in a browser tab. |
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4 | 3 | 2 | What you did, you did well :) Fun little diversion. Build this into a larger PBBG and you'll have |
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5 | 3 | 1 | It's nice to see to someone taking pyweek outside of pygame/pyglet land. The game seems to |
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3 | 4 | 5 | The first python game on a server, really liked to see it! It doesn't provide a fast feedback on playing, what may be considered boring on newbies. Not surprising visual, but it's clean enough to be considered very positive. |