Fun |
Prod |
Inno |
Disq |
N/W |
Comments |
3 |
3 |
3 |
|
|
Nice job, though the roach management was a little confusing. |
3 |
3 |
3 |
|
|
fluid motion and a few more instructions would make this more playable |
2 |
2 |
3 |
|
|
Cool, well, I can tell that there were a lot of good and interesting ideas behind this entry, but maybe it was just a bit too ambitious, so the actual gameplay never really came together. It took me quite a while to even figure out how to interact with the world, but once I did it was funny seeing a pack of roaches pick up a gun or crowbar. :) |
2 |
2 |
3 |
|
|
Some good ideas here, and the graphics are nice. If only I had any idea what I was doing, this could be fun! |
3 |
3 |
3 |
|
|
Quite fun, but I wasn't sure what to do without reading the instructions. |
2 |
3 |
2 |
|
|
could not open the door to exit...? |
3 |
3 |
4 |
|
|
Although incomplete, it's quite an interesting concept with tunnels and a group of explorers ('roaches). I wasn't quite sure of how the group system worked or what the point of vehicles was. What is outside, what is the group of 6/4/8? I kind of understood the serum concept (stat boost). More levels would be nice. |
2 |
5 |
4 |
|
|
A lovely concept for the theme. As you admit, it's not developed enough to be a playable game, but it's clearly a framework for a game which would be playable. As is, I found it a bit hard to work out what was going on at first (e.g. I had to check the file names to work out which serum was intelligence). I can see you had a number of almost-implemented features (e.g. the roaches' names). The graphics were nice. |
5 |
5 |
4 |
|
|
Very funny! :D |
2 |
3 |
3 |
|
|
This game is a bit confusing at first, and there's a lot of half-finished ideas. The items on the floor don't seem to be very useful, and the same applies with the vehicles and the roach management system. The enemies aren't that great, nor are the sounds. Overall, there is potential here, but it feels that this entry tried to do too much in a week, and it shows. |